Monster Train 2 Titans and Bosses
Unlock the Titan route with the first nine Pyre Hearts, collect all three Titan Essences in a run, then defeat Seraph to continue. The reference table lists 22 bosses, not 22 Titans.
| Name | Ring | Attack / health | Abilities | Titan | Status | Source |
|---|---|---|---|---|---|---|
| Ajax the Unyielding | 4 | 9/550 | Relentless. Action: Apply Sap 3 to your units. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Ajax the Unyielding |
| Arkion, Scion of Savagery | — | Furious Frenzy: 7/425 Hard Headed: 13/425 Pyre Hunter: 4/425 | Furious Frenzy:Siphon: Gain Rage 2. Hard Headed:Strike: Push the attacked unit to the back. Pyre Hunter:Multistrike 1.Resolve: If you have no units on the floor, deals 5 damage to the Pyre. | Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Arkion, Scion of Savagery |
| Astreal the Lost | 1 | 8/180 | Relentless. Sap 6. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Astreal the Lost |
| Athane, Last to Fall | 7 | 12/1100 | Relentless. Incant: Apply Spikes 1 to enemy units. Summon Ascension: Spawn a Chosen Prayerstone. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Athane, Last to Fall |
| Cael, Lord of the Cherubs | — | 22/1800 | Holy Feed:Resolve: Grant Damage Shield 1 to the front non-boss enemy unit. Nourishing Feed:Resolve: Grant +35 Health and Spikes 4 to the front non-boss enemy unit. Vampiric Feed:Resolve: Grant +7 Attack and Lifesteal 1 to the front non-boss enemy unit. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Cael, Lord of the Cherubs |
| Dominion | — | 3/1555 | Fate Link. Immobile. Pyre Bound. Spell Shield 4. Resolve: Add Pyre Light to your hand. Apply Corruption 5 to your front unit on all floors. | N/A | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dominion |
| Elebor the Wall | 2 | 7/260 | Relentless.Action: Gain Armor 5. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Elebor the Wall |
| Entropy | — | 15/3500 | Fate Link. Immobile. Resolve: Add a Curse of Entropy to your deck. | N/A | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Entropy |
| Fleshweaver | — | Corrupted Mass: 6/500 Spiked Mass: 6/500 More Mass: 6/600 | Mass 5. Revenge: Create a Fleshling and lose Mass 1. Corrupted Mass: - Spiked Mass: - More Mass: Mass 3. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Fleshweaver |
| Hallow | — | Bloody Harvest: 11/1250 Doombringers: 11/1250 Inevitability: 11/1250 | Titanskin 10. Extinguish: Stryx gains Titanskin 10. Relentless begins next turn. Bloody Harvest: Siphon: Stryx gains +50 Health. Doombringers: Incant: Stryx gains +30 Health. Inevitability: Resolve: Stryx gains +60 Health. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Hallow |
| Korin the Judge | 4 | 8/600 | Relentless. Summon: Descend all friendly units to this floor and Retreat. | Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Korin the Judge |
| Legion | 2 | 4/260 | Relentless. Spikes 3. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Legion |
| Qel the Corruptor | 4 | 12/700 | Relentless. Incant: Apply Corruption 3 to your units. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Qel the Corruptor |
| Quoto the Absolute | 5 | 16/900 | Relentless. Titanskin 40. Revenge: Lose Titanskin 1. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Quoto the Absolute |
| Rax the Overblessed | 7 | 9/1100 | Multistrike 1. Rage 8 Regen 20. Spell Shield 2. Resolve: Gain Rage 8, Regen 20, and Spell Shield 2. | Entropy, Dominion, Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Rax the Overblessed |
| Savagery | — | 10/2750 | Fate Link. LiveToFight Live to Fight. Trample. Resolve: Gain Rage 2. If you have no units on the floor, deals 5 damage to the Pyre. Loop: Gain Multistrike 1. | N/A | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Savagery |
| Seraph Aeternus-The Dominant | — | 20/2800 | Relentless. Strike: Double Corruption on the attacked unit. Action: Apply Corruption 2 to your units. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Seraph Aeternus-The Dominant |
| Seraph Aeternus-The Entropic | — | 35/3800 | Relentless. Resolve: Add a Curse of Entropy card to your deck.Enchant: Grant your units Sap 5. | Entropy | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Seraph Aeternus-The Entropic |
| Seraph Aeternus-The Savage | — | 30/3000 | Relentless. Enchant: Grant enemy units Rage 3. | Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Seraph Aeternus-The Savage |
| Stryx | — | Bloody Harvest: 13/1100 Doombringers: 13/1100 Inevitability: 13/1100 | Multistrike 1. Live to Fight. Extinguish: Hallow gains Multistrike 1. Relentless begins next turn. Bloody Harvest: Revenge: Hallow gains +1 Attack. Doombringers: Slay: Hallow gains +3 Attack. Inevitability: Loop: Hallow gains +8 Attack. | Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Stryx |
| The Undying One | 5 | 17/500 | Relentless. Reanimate 8. | Dominion | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — The Undying One |
| Yorael the First-Blessed | 1 | 7/125 | Relentless. | Savagery | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Yorael the First-Blessed |
22 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
| Stage | What to do | Evidence |
|---|---|---|
| Unlock | Collect the first nine Pyre Hearts to unlock the Titan battle. | 2 sources · Arqade and GamerBlurb |
| Prepare the route | Enable the relevant challenge encounters and collect all three Titan Essences. | 2 sources · Arqade and Reddit route explanation |
| Continue after Seraph | Win the Seraph battle with the Essence requirements met; a new event opens the extra fight. | 2 sources · Arqade and GamerBlurb |
The unlock and the route are different tasks. Owning more hearts does not automatically send every run to the Titans, and one Essence is insufficient. Later updates add more Pyre Hearts, so “first nine” describes the original progression gate rather than the current total number of hearts in the database.
Prepare for an extra fight
Build enough sustained damage to finish bosses, but preserve wave removal and defense. A deck that survives Seraph by spending every one-time answer may enter the next fight without a plan. Before committing, check which Titan aspect the route presents and read its own ability text in the table; avoid relying on a single small health threshold or one floor that cannot withstand attacks.
Use the combat preview to decide which enemy or aspect threatens the train first. Prioritize immediate leaks, maintain your front line and keep scaling through the longer fight. These are editorial planning principles; the linked detailed Steam guide separates Dominion, Entropy and Savagery tactics. For progression, Covenant 10 and the Pyre Heart roster answer different questions from the boss list.
The 22 rows below include ordinary ring bosses and Seraph variants alongside endgame entries. The number counts recorded boss entities and must not be read as the number of Titan fights.


FAQ
Why did the run end after Seraph?
Unlocking the Titans is only the first step. The public route requires all three Titan Essences during that run to trigger the continuation.
Does this page list 22 Titans?
No. It lists 22 researched bosses, including regular encounters and Seraph variants.
Sources
- Arqade — unlock and all three Essences — checked 2026-11-09
- GamerBlurb — Titan route — checked 2026-11-09
- Reddit — challenge encounters — checked 2026-11-09
- Steam — Titan aspects and tactics — checked 2026-11-09
- Miraheze — boss reference — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked