Monster Train 2 Covenant 10
Covenant 10 introduces stronger Chosen enemies in flying-boss encounters. Build reliable wave removal and scaling before committing to the Titan route.
Covenant modifiers are cumulative: rank 10 keeps the earlier costs, Blights, enemy waves and damaged Pyre. A clear against Seraph unlocks the next rank. The table summarizes the public wiki ladder and an independent Steam beginner guide; exact enemy numbers depend on the encounter, so the plan below focuses on the problem each rank adds.
| Rank | Modifier as transcribed | Status |
|---|---|---|
| 1 | Stronger enemies and extra cards | 1 source · wiki |
| 2 | More enemies | 1 source · wiki |
| 3 | Reroll and purge costs up 50% | 1 source · wiki |
| 4 | Bosses stronger, extra mechanic | 1 source · wiki |
| 5 | Two Vengeful Shards | 1 source · wiki |
| 6 | A drafted card adds Calcified Ember | 1 source · wiki |
| 7 | No empty wave before bosses | 1 source · wiki |
| 8 | Stronger enemies | 1 source · wiki |
| 9 | Pyre takes 30% damage at the start | 1 source · wiki |
| 10 | Chosen versions of enemies appear in flying-boss battles | 1 source · Steam guide |
Beating the Titans at Covenant 10 is the line the wiki connects to the credits. A Steam guide argues that Melting Remnant can carry a Covenant 10 clear with every allied clan. That is one author's method. I cite the guide index and I do not reprint it as the only route. Ic0n Gaming's Covenant 10 video is the same kind of source: a player's tips, useful, not a patch note.
A practical Covenant 10 plan
Choose one main damage floor, a front unit that survives its first waves, and a repeatable scaling method. Take early cards that solve immediate threats before drafting expensive finishers. Chosen enemies can survive small ping spells that removed their lower-rank counterparts, so reassess your backline answer rather than reusing a damage threshold from Covenant 1.
At shops, account for the higher reroll and purge costs before spending. Remove weak cards when doing so increases the chance of drawing your tank, scaling or removal on time. At Covenant 6, weigh the offered card against its attached Calcified Ember; taking a strong-looking card is less attractive if its extra Blight prevents the deck from functioning.
For the extra Titan fight, collect the required Titan Essence through the challenge route rather than assuming every Seraph clear proceeds there. A Titan loss and a Seraph clear are different outcomes. See Titan access and bosses for that route and pairings for a starting plan.


FAQ
What does Covenant 10 change?
Chosen enemy variants join flying-boss encounters, adding tougher waves on top of ranks 1–9. This modifier is described in the linked Steam guide.
Do I have to beat the Titans?
The wiki treats beating the Titans as the win that rolls credits at Covenant 10. I phrase it as the win condition described there.
Gameplay video
Sources
- Monster Train 2 Wiki (Miraheze) — checked 2026-11-09
- Miraheze — Covenant Ranks — checked 2026-11-09
- YouTube — Covenant 10 tips — checked 2026-11-09
- Steam — independent Covenant ladder guide — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked