Monster Train 2 Souls

Butterball plus Showtime is the clearest community-supported starting combination; Grump and Goldie fill damage and utility roles.

NameTypeLevel I effectUnlockStatusSource
Butterballunit+10 Health. This unit can be Eaten to gain its Attack and Health.Eat 15 units.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
DipperunitSummon: Apply 50% of this unit's Buff stacks to friendly units.Apply 1000 Buffs.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
GhastbudunitGain Titanite and -2 Ember.Automatically unlocked.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
GrumpunitRevenge: Gain +1 Attack permanently. Action: Gain +1 Health permanently.Deal 30000 damage to units.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
HeartbreakerunitGain Fragile. Extinguish: Apply Fragile to the non-boss unit that killed it.Defeat The Lifemother while playing Melting Remnant.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
KarmaunitRevenge: Deal damage to the attacker equal to Attack and gain Malaise 3.Defeat The Lifemother while playing Awoken.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
LambunitEndless. Extinguish: Draw +1 next turn.Defeat The Lifemother while playing Lazarus League.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
ManiacunitResolve: Advance and gain Pyregel 4. Friendly units gain Burst 1.Defeat The Lifemother while playing Banished.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
MeanmugunitGain Avarice 9.Defeat Thaddius the Indulgent.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SargeunitCelebrate: Gain 1 upgrade slot and +10 Health permanently. Units have a max of 5 upgrade slots.Apply 35 upgrades to units.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SlacyunitEquipped: The attached equipment gains +5 Attack permanently. Slay: The attached equipment gains +1 Attack and Armor 5 permanently.Equip 20 equipment.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SproutunitGain Attack equal to all Infested stacks.Slay 30 enemy units with Infested.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
BeeziebubunitPurge this card. Deal damage to your Pyre equal to 10% of its current health. Draw 3 cards.Purge 25 spells.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
BougieunitGain Attuned and +10 Magic Power.Deal 10000 damage with Magic Power.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
GoldieunitGain Holdover. When played, gain 10 Gold per Ember cost.Earn 5000 coins.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
GorgonunitSlay: capacity +1. Friendly units gain +2 Attack and +4 Health.Slay 50 enemy units with spells.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
MetamindunitWhen played, add 1 upgrade slot. Spells have a max of 5 upgrade slots.Apply 40 upgrades to spells.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
MollisunitGain Triplestack.Defeat The Lifemother while playing Stygian Guard.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
Red HotunitGain Explosive and +5 Magic Power.Defeat The Lifemother while playing Pyreborne.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SavantaunitApply 0 Ember. Take PyreHealth damage equal to the base cost.Defeat The Lifemother while playing Wurmkin.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
WizlordunitWhen played other spells in hand gain +1 Magic Power permanently. Consume: Double the effect.Defeat The Lifemother while playing Luna Coven.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
DaemosunitYour Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn.Defeat The Lifemother while playing Hellhorned.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
Elleunit2 random starter cards are upgraded with: Gain 1 Ember and draw +1 next turn.Play 75 Starter cards.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
EquilibriusunitAt the end of battle, if your deck is over 25 cards then purge down to 25 cards. After you purge a total of 9 cards, permanently draw +1 each turn.Purge 50 cards.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
Lil' CapunitUnits gain +2 Attack and +4 Health for every 10 cards in your deck.Defeat The Lifemother while playing Underlegion.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
MimicunitGain the allied champion. It gains a random upgrade the next time you use a Light Forge.Slay 60 units with a Champion.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
ShowtimeunitA random floor has capacity +3. At the end of combat, the front friendly unit on that floor gains capacity +1, +5 Attack, and +25 Health if there is Capacity available (max capacity 6).Defeat Tivi the Unruly.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SilverunitYour Pyre randomly gains either +5 Health or +5 Attack after any boss is defeated. Gain an artifact that gives either +1 Ember, +1 Draw, or capacity +2 after the next flying boss is defeated.Defeat 5 Bosses1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SolarisunitGain 3 Ember. Reduce this amount by 1 each turn.Defeat Maera the Dutiful.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
SparkyunitYour Pyre gains +1 Attack and +2 Health permanently when a Champion kills a unit. Champions gain +2 Attack and +2 Health permanently when the Pyre kills a unit.Defeat The Lifemother while playing Railforged.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
ThikunitEach time you draft a card, gain a second copy. Your Pyre has +3 for each card in your deck.Draft 30 cards.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
WarborneunitDraw +1 for each floor that has enemy units on it at turn end.Slay 250 enemy units.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls
Wormgutunitcapacity +1 on each floor. If all three floors have friendly units at turn start, gain 1 Ember.Defeat The Lifemother while playing Umbra.1 source · wikiMonster Train 2 Wiki (Miraheze) — Souls

33 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.

Editorial method: prioritize surviving the opening, repeatable scaling and low dependence on a rare card. S means a broadly useful starting recommendation; A means a strong choice when its role fits your deck; B means a more conditional package. These letters are our interpretation of the dated public discussions, while Tier I in the reference table means the soul’s upgrade level. Soul Savior requires Destiny of the Railforged.

Editorial shortlist, checked 9 November 2026
Editorial tierSoulWhy choose itWhen to reconsiderEvidence
SButterball + ShowtimeA documented opening package: build the feeding unit on Showtime’s floor so accumulated stats can help the carry.Requires the right floor placement and a recipient that can exploit the stats.2 independent discussions · Steam and Reddit
AGrumpA common early recommendation for a unit that can attack repeatedly or survive in front.A fragile unit that cannot trigger its growth wastes the soul.2 independent discussions · Steam and Reddit
AGoldieHoldover and gold make a useful spell repeatable while improving the shopping budget.A weak spell is still a weak repeat draw; choose a worthwhile target.2 independent discussions · Steam and Reddit
B · build-aroundSlacyEquipment-based permanent growth has a strong reported ceiling.Needs equipment and a suitable attacking unit; not a general opener for every deck.1 source · Steam feedback thread
B · build-aroundLamb / GhostbudEndless supports recurring units and death-based plans.Do not add a recurring unit that clogs the hand without improving damage or defense.1 source · Steam feedback thread

Patch 2.2 matters: the official notes reduce Showtime II/III health from 35 to 30, Butterball II health from 25 to 15 and Butterball III health from 40 to 25, while raising Grump III health gain from 2 to 3. Older discussions still explain the combination, but their numbers should not be copied over the newer patch. The 33-entry table below records available Tier I effects and unlocks from the wiki; missing upgrade tiers remain unspecified.

Start with a pair that solves the first fights, then add a soul that complements the carry rather than duplicating an already solved role. The mode’s long-run power does not remove the need for a tank, wave clear and scaling. Compare clan choices and challenge rules when changing modes.

Monster Train 2 store screenshot of a battle floor
Steam store screenshot, Monster Train 2 (app 2742830). Checked 2026-11-09.
Monster Train train cross-section with stacked floors
Official train cross-section still, credited to Shiny Shoe. Checked 2026-11-09.

FAQ

How many souls are listed?

33, matching the transcription checked on 9 November 2026.

Sources

Related: Monster Train 2 hub · how facts are checked