Monster Train 2 Souls
Butterball plus Showtime is the clearest community-supported starting combination; Grump and Goldie fill damage and utility roles.
| Name | Type | Level I effect | Unlock | Status | Source |
|---|---|---|---|---|---|
| Butterball | unit | +10 Health. This unit can be Eaten to gain its Attack and Health. | Eat 15 units. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Dipper | unit | Summon: Apply 50% of this unit's Buff stacks to friendly units. | Apply 1000 Buffs. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Ghastbud | unit | Gain Titanite and -2 Ember. | Automatically unlocked. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Grump | unit | Revenge: Gain +1 Attack permanently. Action: Gain +1 Health permanently. | Deal 30000 damage to units. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Heartbreaker | unit | Gain Fragile. Extinguish: Apply Fragile to the non-boss unit that killed it. | Defeat The Lifemother while playing Melting Remnant. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Karma | unit | Revenge: Deal damage to the attacker equal to Attack and gain Malaise 3. | Defeat The Lifemother while playing Awoken. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Lamb | unit | Endless. Extinguish: Draw +1 next turn. | Defeat The Lifemother while playing Lazarus League. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Maniac | unit | Resolve: Advance and gain Pyregel 4. Friendly units gain Burst 1. | Defeat The Lifemother while playing Banished. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Meanmug | unit | Gain Avarice 9. | Defeat Thaddius the Indulgent. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Sarge | unit | Celebrate: Gain 1 upgrade slot and +10 Health permanently. Units have a max of 5 upgrade slots. | Apply 35 upgrades to units. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Slacy | unit | Equipped: The attached equipment gains +5 Attack permanently. Slay: The attached equipment gains +1 Attack and Armor 5 permanently. | Equip 20 equipment. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Sprout | unit | Gain Attack equal to all Infested stacks. | Slay 30 enemy units with Infested. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Beeziebub | unit | Purge this card. Deal damage to your Pyre equal to 10% of its current health. Draw 3 cards. | Purge 25 spells. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Bougie | unit | Gain Attuned and +10 Magic Power. | Deal 10000 damage with Magic Power. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Goldie | unit | Gain Holdover. When played, gain 10 Gold per Ember cost. | Earn 5000 coins. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Gorgon | unit | Slay: capacity +1. Friendly units gain +2 Attack and +4 Health. | Slay 50 enemy units with spells. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Metamind | unit | When played, add 1 upgrade slot. Spells have a max of 5 upgrade slots. | Apply 40 upgrades to spells. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Mollis | unit | Gain Triplestack. | Defeat The Lifemother while playing Stygian Guard. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Red Hot | unit | Gain Explosive and +5 Magic Power. | Defeat The Lifemother while playing Pyreborne. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Savanta | unit | Apply 0 Ember. Take PyreHealth damage equal to the base cost. | Defeat The Lifemother while playing Wurmkin. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Wizlord | unit | When played other spells in hand gain +1 Magic Power permanently. Consume: Double the effect. | Defeat The Lifemother while playing Luna Coven. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Daemos | unit | Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn. | Defeat The Lifemother while playing Hellhorned. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Elle | unit | 2 random starter cards are upgraded with: Gain 1 Ember and draw +1 next turn. | Play 75 Starter cards. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Equilibrius | unit | At the end of battle, if your deck is over 25 cards then purge down to 25 cards. After you purge a total of 9 cards, permanently draw +1 each turn. | Purge 50 cards. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Lil' Cap | unit | Units gain +2 Attack and +4 Health for every 10 cards in your deck. | Defeat The Lifemother while playing Underlegion. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Mimic | unit | Gain the allied champion. It gains a random upgrade the next time you use a Light Forge. | Slay 60 units with a Champion. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Showtime | unit | A random floor has capacity +3. At the end of combat, the front friendly unit on that floor gains capacity +1, +5 Attack, and +25 Health if there is Capacity available (max capacity 6). | Defeat Tivi the Unruly. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Silver | unit | Your Pyre randomly gains either +5 Health or +5 Attack after any boss is defeated. Gain an artifact that gives either +1 Ember, +1 Draw, or capacity +2 after the next flying boss is defeated. | Defeat 5 Bosses | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Solaris | unit | Gain 3 Ember. Reduce this amount by 1 each turn. | Defeat Maera the Dutiful. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Sparky | unit | Your Pyre gains +1 Attack and +2 Health permanently when a Champion kills a unit. Champions gain +2 Attack and +2 Health permanently when the Pyre kills a unit. | Defeat The Lifemother while playing Railforged. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Thik | unit | Each time you draft a card, gain a second copy. Your Pyre has +3 for each card in your deck. | Draft 30 cards. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Warborne | unit | Draw +1 for each floor that has enemy units on it at turn end. | Slay 250 enemy units. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
| Wormgut | unit | capacity +1 on each floor. If all three floors have friendly units at turn start, gain 1 Ember. | Defeat The Lifemother while playing Umbra. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Souls |
33 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
Editorial method: prioritize surviving the opening, repeatable scaling and low dependence on a rare card. S means a broadly useful starting recommendation; A means a strong choice when its role fits your deck; B means a more conditional package. These letters are our interpretation of the dated public discussions, while Tier I in the reference table means the soul’s upgrade level. Soul Savior requires Destiny of the Railforged.
| Editorial tier | Soul | Why choose it | When to reconsider | Evidence |
|---|---|---|---|---|
| S | Butterball + Showtime | A documented opening package: build the feeding unit on Showtime’s floor so accumulated stats can help the carry. | Requires the right floor placement and a recipient that can exploit the stats. | 2 independent discussions · Steam and Reddit |
| A | Grump | A common early recommendation for a unit that can attack repeatedly or survive in front. | A fragile unit that cannot trigger its growth wastes the soul. | 2 independent discussions · Steam and Reddit |
| A | Goldie | Holdover and gold make a useful spell repeatable while improving the shopping budget. | A weak spell is still a weak repeat draw; choose a worthwhile target. | 2 independent discussions · Steam and Reddit |
| B · build-around | Slacy | Equipment-based permanent growth has a strong reported ceiling. | Needs equipment and a suitable attacking unit; not a general opener for every deck. | 1 source · Steam feedback thread |
| B · build-around | Lamb / Ghostbud | Endless supports recurring units and death-based plans. | Do not add a recurring unit that clogs the hand without improving damage or defense. | 1 source · Steam feedback thread |
Patch 2.2 matters: the official notes reduce Showtime II/III health from 35 to 30, Butterball II health from 25 to 15 and Butterball III health from 40 to 25, while raising Grump III health gain from 2 to 3. Older discussions still explain the combination, but their numbers should not be copied over the newer patch. The 33-entry table below records available Tier I effects and unlocks from the wiki; missing upgrade tiers remain unspecified.
Start with a pair that solves the first fights, then add a soul that complements the carry rather than duplicating an already solved role. The mode’s long-run power does not remove the need for a tank, wave clear and scaling. Compare clan choices and challenge rules when changing modes.


FAQ
How many souls are listed?
33, matching the transcription checked on 9 November 2026.
Sources
- Monster Train 2 Wiki (Miraheze) — checked 2026-11-09
- Steam — Monster Train 2 — checked 2026-11-09
- Steam — Soul Savior starting advice — checked 2026-11-09
- Reddit — Soul Savior experience — checked 2026-11-09
- Steam — build-dependent souls — checked 2026-11-09
- Developer — Patch 2.2 — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked