Monster Train 2 Dimensional Challenges

Challenge modifiers and the recommended line printed on each wiki page.

NameCovenantModifiersWiki recommendationRewardStatusSource
Weapons Make The Warrior1Enchanted Armory: Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck.
Amplified Armaments: Attack and health benefits from equipment are doubled.
No Fluff: All cards have 1 fewer upgrade slot.
Heart of the Pact: + Weapons Make The Warrior—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Twofer—Two for One: Each time you draft a card, gain a second copy.
Moneybags: Double Gold earned.
Duality: Double stacks of all status effects.
Proto Heartcage: + Twofer—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
I'm the Enemy Now!1Fast Draw: Friendly units get Quick.
Race Ya There: Ascend friendly units at the end of each turn.
One Track Mind: The path you take on the map is chosen automatically.
Proto Heartcage: + I'm the Enemy Now!—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Stop Hitting Yourself1Strike Hard: All units get Multistrike 1.
Pain Train: Enemy units enter with Spikes 1.
Rising Retribution: Enemy units gain Spikes 3 when they move.
Proto Heartcage: + Stop Hitting Yourself—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Tag Team5Team Up: Gain the Champion of the Allied Clan. It gains a random upgrade and levels up after each flying boss.
A New Challenger: Your Champion is randomly replaced by one that is not from your primary or allied clan.
Brawl: All units gain +5 Attack and +10 Health. Your Pyre gains +10 Attack.
Wyngh's Spirit: + Tag Team—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Slow and Sloppy3Gravity: At end of turn, Descend friendly units.
Slow and Steady: Friendly units enter with +10 Attack and Sap 7.
Big Chungus: All friendly units get capacity +1.
Pyre of Savagery: + Slow and Sloppy—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Calculation Station1The Math Challenge: Room Combat Previews are disabled.
Frontloaded: -3 Ember Ember per turn. Gain 20 Ember at the beginning of each battle. Start with The Unbroken Horn.
Magic Hands: Cards are not discarded at end of turn. -2 cards per turn.
Aquath's Reservation: + Challenge #1—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Revenge of the Collectors1Skull Collectors: Collectors no longer retreat, and have increased stats.
Return on Investment: Spawn an additional Collector in battlers that already have a Collector.
Shields Up: Enemy units enter with Damage Shield.
Proto Heartcage: + Revenge of the Collectors—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Time Bombs1Explosive Personality: When enemy units die they deal 5 damage to the front friendly unit.
Cure Light Wounds: Restore 5 health to all units after combat.
Return on Investment: Spawn an additional Collector in battlers that already have a Collector.
Proto Heartcage: + Time Bomb—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Bigger isn't Better3Zoom, Enhance: All cards have 1 additional upgrade slot.
Influential: At start of turn, spawn a Follower unit on a random floor.
Gluttonous: Each upgrade you purchase for a unit increases its Capacity by 1.
Proto Heartcage: + Bigger isn't Better—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Trigger Happy1Highly Reactive: Trigger on friendly units activate an additional time.
Duality: Double stacks of all status effects.
Shields Up: Enemy units enter with Damage Shield.
Proto Heartcage: + Trigger Happy—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Organized Chaos—Volatile Spells: The targets of spells are chosen randomly and Undo is disabled.
Broken Valve: Start with Volatile Gauge.
Musical Chairs: Shuffle the position of all units in the train after combat.
Wyngh's Spirit: + Organized Chaos—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Essential Magic1Starry Suffering: Friendly units enter with Dazed 2.
Cheap Trick: Spells cost -1 Ember.
Spellcraft: Start with Lightstone Casing.
Proto Heartcage: + Essential Magic—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Bigworm1Mansion: capacity +2 on each floor.
Bleeding Cash: Lose 1 Gold whenever a friendly unit takes damage.
Arduous Arcana: Spells cost +1 Ember.
Bogwurm's Growth: + Bigworm—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Vampiric Curse1Permadeath: When a non-Champion unit dies, it is purged from your deck.
Yeetpocalypse: Your must purge two cards after every battle.
Vampiric Touch: All units enter with Lifesteal 3.
Proto Heartcage: + Vampiric Curse—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Herzal's Heroes2At Your Service: Upgrading Steward units gives them an additional +10 Attack and +10 Health.
Fallen Champion: Remove the Champion from your starting deck.
Zoom, Enhance: All cards have 1 additional upgrade slot.
Herzal's Horde: + Herzal's Heroes—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Extra Roomy1It's Free Real Estate: Room cards cost 0 Ember. Add 2 random Room cards to your starting deck.
Permadeath: When a non-Champion unit dies, it is purged from your deck.
Arduous Arcana: Spells cost +1 Ember.
Heart of the Pact: + Extra Roomy—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Anchored1Zoom, Enhance: All cards have 1 additional upgrade slot.
Upgraded Drafts: Cards in reward packs and unit banners come with a random upgrade.
Cursed Treasure: Units get -5 Attack for each upgrade on their card.
Proto Heartcage: + Anchored—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Entropic Agony5Armchair General: Your Champion enters with Sap 10 and Heartless.
Heavy: Add 5 Deadweights to your starting deck.
Hollow: Friendly units get Heartless.
Pyre of Entropy: + Entropic Agony—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Cheat and Repeat3Recurrent: All spells gain Holdover.
Ninja Training: Minor bosses enter with Stealth 5.
Shields Up: Enemy units enter with Damage Shield.
Aquath's Reservation: + Cheat and Repeat—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Body Blocking6Final Shard: At the start of battle, apply Fragile and Damage Shield 2 to your Pyre.
Race Ya There: Ascend friendly units at the end of each turn.
Cure Light Wounds: Restore 5 health to all units after combat.
Pyre of Savagery: + Body Blocking—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Egg-cellent4Not So Free Range: Start with 4 copies of Alchemy.
Soul Exchange: Start with Soulsmelter and it has Deployable.
Cardcuffs: Purging costs much more gold.
Fhyra's Greed: + Egg-cellent—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Golden God4Stoneform: Enemy units enter with Armor equal to 50% of their Health.
Grubbery: Friendly units enter with Avarice 5.
Money is Power: Spells gain 1 Magic Power per 100 Gold you start the turn with.
Fhyra's Greed: + Golden God—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Infernal Heat5Redhot Renovations: At the start of battle, apply Inferno Room on all floors.
Super Glue: Train Rooms can not be replaced.
Zombies!: Enemy units enter with Reanimate 3. Friendly units enter with Reanimate 1.
Aquath's Reservation: + Infernal Heat—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Moving Madness1Musical Chairs: Shuffle the position of all units in the train after combat.
Fancy Footwork: All units gain +2 Attack on movement.
Frontline Fighter: Enemy units get Titanite when they are in the front.
Bogwurm's Growth: + Moving Madness—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Starter Phase6Downright Deployable: -1 Ember per turn. Deployment ++10 Ember.
Gear Up: A Merchant of Arms appears in the middle of the tracks after the first battle.
Hammer Time: Start with Heph's Hammer and it has Deployable.
Bogwurm's Growth: + Starter Phase—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Moon Master6Full Of It: The Full Moon is always active.
Cult of the Moon: Friendly units gain Conduit 1 and lose -2 Attack on Mooncycle.
Economy Class: capacity -2 on each floor.
Echo of the Time Father: + Moon Master—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Mortal Enemies6Attrition: Friendly unit's health persists between battles.
Permadeath: When a non-Champion unit dies, it is purged from your deck.
Artificial Intelligence: Pyre Abilities now have a two turn Cooldown.
Wyngh's Spirit: + Mortal Enemies—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Good Old Arsenal5Weapon Master: Draft 2 cards added in Lost Arsenal.
Gear Up: A Merchant of Arms appears in the middle of the tracks after the first battle.
Our Powers Combined: Drafts can have cards from any clan.
Herzal's Horde: + Good Old Arsenal—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
League of their Own8Organic: Replace Train Stewards with Graft units.
Perma Scaling: Start with Blood of the Apex and Advanced Growth.
Pain Train: Enemy units enter with Spikes 1.
Herzal's Horde: + League of their Own—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Burn Baby5Agony: All your units gain Corruption 1 after combat.
Soft Handed: Your units no longer deal any damage to enemy units.
More Damage, Less Time: Frostbite and Decay deal an extra 1 damage per stack.
Echo of the Time Father: + Burn Baby—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Weak? Sneak!3Ninja's Best Friend: Start with Shadow's Sheath.
Circle of Life: Friendly units Propagate 1 on Slay.
The Floor is Lava: All units get Pyregel 5.
Herzal's Horde: + Weak? Sneak!—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Morsel Maximus7Scrumptious Snacks: Summon three Morsel units on random floors at the start of each turn.
Soul Harvesters: Enemy units gain +3 Health on Harvest.
Mansion: capacity +2 on each floor.
Bogwurm's Growth: + Morsel Maximus—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Awaken The Giant8Half a Heart: Friendly units have double health, but it is unhealed.
Grow Up Big and Strong: Friendly units gain +1 Attack permanently when healed.
Bulked Up: Enemy units have double health.
Bogwurm's Growth: + Awaken The Giant—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Decked Out4Brains and Brawn: Your units gain +2 Attack and +2 Health per 10 cards in your deck.
No Skip For You: Drafts do not have a skip option.
Two for One: Each time you draft a card, gain a second copy.
Pyre of Dominion: + Decked Out—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Four Horsepeople4Banner-ed: Banners no longer give Banner units.
Fabulous Four: Gain all other Champions for your clans. They gain a random upgrade each time you use the Light Forge.
On Strike: Steward units are removed from the deck.
Pyre of Savagery: + Four Horsepeople—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Trial By Fire5Time for Trials: Trials are always enabled in battles that have them.
Paid in Blood: Take 4 Pyre damage when purchasing any merchant option.
Gladiatior's Boon: Start with Golden Idol.
Malicka's Shifting Pyre: + Trial By Fire—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Dominion's Reign6Dominion's Reign: Friendly units have one of Dominion's Boons at random.
Die By the Sword: Friendly units gain Corruption 2 on Strike.
Pyre of Glass: Your Pyre takes an additional 3 damage from all sources.
Pyre of Dominion: + Dominion's Reign—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Embrace the Power6Savagery's Champion: Your Champion gains all of Savagery's Boons.
Uncoordinated: Friendly non-Champion units' Attack is halved.
Heavy Burden: Units cost 1 more Ember.
Pyre of Savagery: + Embrace the Power—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Fight To The Last6Imaginary Armor: All damage is now Piercing.
Bloodlust: All non-boss units fully heal on Slay.
Pyre of Glass: Your Pyre takes an additional 3 damage from all sources.
Pyre of Savagery: + Fight To The Last—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Drafty In Here6Our Powers Combined: Drafts can have cards from any clan.
Empty Pockets: No longer gain card packs from non-Flying Boss battles.
Lootsplosion: Gain an extra card pack for each clan from Flying Bosses.
Pyre of Dominion: + Drafty In Here—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
One Shot7Early Boarding: On the turn after Deployment Phase, the first enemy wave ascends and the second wave enters.
Point of Entry: During Deployment friendly units can only be summoned on the top floor.
Top Heavy: capacity +10 on the top floor and capacity -5 on the other two.
Echo of the Time Father: + One Shot—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges
Entropic Embrace8Chronic Pain: Add Curse of Entropy to your deck at the start of every battle.
Divine Flame: Start with 2 copies of Torch that have Entropic Growth.
Pyre of Glass: Your Pyre takes an additional 3 damage from all sources.
Pyre of Entropy: + Entropic Embrace—1 source · wikiMonster Train 2 Wiki (Miraheze) — Dimensional Challenges

43 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.

This table has 43 dimensional challenges rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.

Use the name search and column filters to find a dimensional challenges entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.

Monster Train 2 store screenshot of a battle floor
Steam store screenshot, Monster Train 2 (app 2742830). Checked 2026-11-09.
Monster Train train cross-section with stacked floors
Official train cross-section still, credited to Shiny Shoe. Checked 2026-11-09.

FAQ

How many dimensional challenges are listed?

43, matching the transcription checked on 9 November 2026.

Sources

Related: Monster Train 2 hub · how facts are checked