Monster Train 2 Dimensional Challenges
Challenge modifiers and the recommended line printed on each wiki page.
| Name | Covenant | Modifiers | Wiki recommendation | Reward | Status | Source |
|---|---|---|---|---|---|---|
| Weapons Make The Warrior | 1 | Enchanted Armory: Equipment cards cost 0 Ember. Add 3 random Equipment cards to your starting deck. Amplified Armaments: Attack and health benefits from equipment are doubled. No Fluff: All cards have 1 fewer upgrade slot. | Heart of the Pact: + Weapons Make The Warrior | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Twofer | — | Two for One: Each time you draft a card, gain a second copy. Moneybags: Double Gold earned. Duality: Double stacks of all status effects. | Proto Heartcage: + Twofer | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| I'm the Enemy Now! | 1 | Fast Draw: Friendly units get Quick. Race Ya There: Ascend friendly units at the end of each turn. One Track Mind: The path you take on the map is chosen automatically. | Proto Heartcage: + I'm the Enemy Now! | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Stop Hitting Yourself | 1 | Strike Hard: All units get Multistrike 1. Pain Train: Enemy units enter with Spikes 1. Rising Retribution: Enemy units gain Spikes 3 when they move. | Proto Heartcage: + Stop Hitting Yourself | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Tag Team | 5 | Team Up: Gain the Champion of the Allied Clan. It gains a random upgrade and levels up after each flying boss. A New Challenger: Your Champion is randomly replaced by one that is not from your primary or allied clan. Brawl: All units gain +5 Attack and +10 Health. Your Pyre gains +10 Attack. | Wyngh's Spirit: + Tag Team | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Slow and Sloppy | 3 | Gravity: At end of turn, Descend friendly units. Slow and Steady: Friendly units enter with +10 Attack and Sap 7. Big Chungus: All friendly units get capacity +1. | Pyre of Savagery: + Slow and Sloppy | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Calculation Station | 1 | The Math Challenge: Room Combat Previews are disabled. Frontloaded: -3 Ember Ember per turn. Gain 20 Ember at the beginning of each battle. Start with The Unbroken Horn. Magic Hands: Cards are not discarded at end of turn. -2 cards per turn. | Aquath's Reservation: + Challenge #1 | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Revenge of the Collectors | 1 | Skull Collectors: Collectors no longer retreat, and have increased stats. Return on Investment: Spawn an additional Collector in battlers that already have a Collector. Shields Up: Enemy units enter with Damage Shield. | Proto Heartcage: + Revenge of the Collectors | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Time Bombs | 1 | Explosive Personality: When enemy units die they deal 5 damage to the front friendly unit. Cure Light Wounds: Restore 5 health to all units after combat. Return on Investment: Spawn an additional Collector in battlers that already have a Collector. | Proto Heartcage: + Time Bomb | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Bigger isn't Better | 3 | Zoom, Enhance: All cards have 1 additional upgrade slot. Influential: At start of turn, spawn a Follower unit on a random floor. Gluttonous: Each upgrade you purchase for a unit increases its Capacity by 1. | Proto Heartcage: + Bigger isn't Better | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Trigger Happy | 1 | Highly Reactive: Trigger on friendly units activate an additional time. Duality: Double stacks of all status effects. Shields Up: Enemy units enter with Damage Shield. | Proto Heartcage: + Trigger Happy | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Organized Chaos | — | Volatile Spells: The targets of spells are chosen randomly and Undo is disabled. Broken Valve: Start with Volatile Gauge. Musical Chairs: Shuffle the position of all units in the train after combat. | Wyngh's Spirit: + Organized Chaos | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Essential Magic | 1 | Starry Suffering: Friendly units enter with Dazed 2. Cheap Trick: Spells cost -1 Ember. Spellcraft: Start with Lightstone Casing. | Proto Heartcage: + Essential Magic | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Bigworm | 1 | Mansion: capacity +2 on each floor. Bleeding Cash: Lose 1 Gold whenever a friendly unit takes damage. Arduous Arcana: Spells cost +1 Ember. | Bogwurm's Growth: + Bigworm | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Vampiric Curse | 1 | Permadeath: When a non-Champion unit dies, it is purged from your deck. Yeetpocalypse: Your must purge two cards after every battle. Vampiric Touch: All units enter with Lifesteal 3. | Proto Heartcage: + Vampiric Curse | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Herzal's Heroes | 2 | At Your Service: Upgrading Steward units gives them an additional +10 Attack and +10 Health. Fallen Champion: Remove the Champion from your starting deck. Zoom, Enhance: All cards have 1 additional upgrade slot. | Herzal's Horde: + Herzal's Heroes | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Extra Roomy | 1 | It's Free Real Estate: Room cards cost 0 Ember. Add 2 random Room cards to your starting deck. Permadeath: When a non-Champion unit dies, it is purged from your deck. Arduous Arcana: Spells cost +1 Ember. | Heart of the Pact: + Extra Roomy | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Anchored | 1 | Zoom, Enhance: All cards have 1 additional upgrade slot. Upgraded Drafts: Cards in reward packs and unit banners come with a random upgrade. Cursed Treasure: Units get -5 Attack for each upgrade on their card. | Proto Heartcage: + Anchored | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Entropic Agony | 5 | Armchair General: Your Champion enters with Sap 10 and Heartless. Heavy: Add 5 Deadweights to your starting deck. Hollow: Friendly units get Heartless. | Pyre of Entropy: + Entropic Agony | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Cheat and Repeat | 3 | Recurrent: All spells gain Holdover. Ninja Training: Minor bosses enter with Stealth 5. Shields Up: Enemy units enter with Damage Shield. | Aquath's Reservation: + Cheat and Repeat | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Body Blocking | 6 | Final Shard: At the start of battle, apply Fragile and Damage Shield 2 to your Pyre. Race Ya There: Ascend friendly units at the end of each turn. Cure Light Wounds: Restore 5 health to all units after combat. | Pyre of Savagery: + Body Blocking | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Egg-cellent | 4 | Not So Free Range: Start with 4 copies of Alchemy. Soul Exchange: Start with Soulsmelter and it has Deployable. Cardcuffs: Purging costs much more gold. | Fhyra's Greed: + Egg-cellent | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Golden God | 4 | Stoneform: Enemy units enter with Armor equal to 50% of their Health. Grubbery: Friendly units enter with Avarice 5. Money is Power: Spells gain 1 Magic Power per 100 Gold you start the turn with. | Fhyra's Greed: + Golden God | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Infernal Heat | 5 | Redhot Renovations: At the start of battle, apply Inferno Room on all floors. Super Glue: Train Rooms can not be replaced. Zombies!: Enemy units enter with Reanimate 3. Friendly units enter with Reanimate 1. | Aquath's Reservation: + Infernal Heat | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Moving Madness | 1 | Musical Chairs: Shuffle the position of all units in the train after combat. Fancy Footwork: All units gain +2 Attack on movement. Frontline Fighter: Enemy units get Titanite when they are in the front. | Bogwurm's Growth: + Moving Madness | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Starter Phase | 6 | Downright Deployable: -1 Ember per turn. Deployment ++10 Ember. Gear Up: A Merchant of Arms appears in the middle of the tracks after the first battle. Hammer Time: Start with Heph's Hammer and it has Deployable. | Bogwurm's Growth: + Starter Phase | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Moon Master | 6 | Full Of It: The Full Moon is always active. Cult of the Moon: Friendly units gain Conduit 1 and lose -2 Attack on Mooncycle. Economy Class: capacity -2 on each floor. | Echo of the Time Father: + Moon Master | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Mortal Enemies | 6 | Attrition: Friendly unit's health persists between battles. Permadeath: When a non-Champion unit dies, it is purged from your deck. Artificial Intelligence: Pyre Abilities now have a two turn Cooldown. | Wyngh's Spirit: + Mortal Enemies | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Good Old Arsenal | 5 | Weapon Master: Draft 2 cards added in Lost Arsenal. Gear Up: A Merchant of Arms appears in the middle of the tracks after the first battle. Our Powers Combined: Drafts can have cards from any clan. | Herzal's Horde: + Good Old Arsenal | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| League of their Own | 8 | Organic: Replace Train Stewards with Graft units. Perma Scaling: Start with Blood of the Apex and Advanced Growth. Pain Train: Enemy units enter with Spikes 1. | Herzal's Horde: + League of their Own | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Burn Baby | 5 | Agony: All your units gain Corruption 1 after combat. Soft Handed: Your units no longer deal any damage to enemy units. More Damage, Less Time: Frostbite and Decay deal an extra 1 damage per stack. | Echo of the Time Father: + Burn Baby | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Weak? Sneak! | 3 | Ninja's Best Friend: Start with Shadow's Sheath. Circle of Life: Friendly units Propagate 1 on Slay. The Floor is Lava: All units get Pyregel 5. | Herzal's Horde: + Weak? Sneak! | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Morsel Maximus | 7 | Scrumptious Snacks: Summon three Morsel units on random floors at the start of each turn. Soul Harvesters: Enemy units gain +3 Health on Harvest. Mansion: capacity +2 on each floor. | Bogwurm's Growth: + Morsel Maximus | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Awaken The Giant | 8 | Half a Heart: Friendly units have double health, but it is unhealed. Grow Up Big and Strong: Friendly units gain +1 Attack permanently when healed. Bulked Up: Enemy units have double health. | Bogwurm's Growth: + Awaken The Giant | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Decked Out | 4 | Brains and Brawn: Your units gain +2 Attack and +2 Health per 10 cards in your deck. No Skip For You: Drafts do not have a skip option. Two for One: Each time you draft a card, gain a second copy. | Pyre of Dominion: + Decked Out | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Four Horsepeople | 4 | Banner-ed: Banners no longer give Banner units. Fabulous Four: Gain all other Champions for your clans. They gain a random upgrade each time you use the Light Forge. On Strike: Steward units are removed from the deck. | Pyre of Savagery: + Four Horsepeople | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Trial By Fire | 5 | Time for Trials: Trials are always enabled in battles that have them. Paid in Blood: Take 4 Pyre damage when purchasing any merchant option. Gladiatior's Boon: Start with Golden Idol. | Malicka's Shifting Pyre: + Trial By Fire | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Dominion's Reign | 6 | Dominion's Reign: Friendly units have one of Dominion's Boons at random. Die By the Sword: Friendly units gain Corruption 2 on Strike. Pyre of Glass: Your Pyre takes an additional 3 damage from all sources. | Pyre of Dominion: + Dominion's Reign | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Embrace the Power | 6 | Savagery's Champion: Your Champion gains all of Savagery's Boons. Uncoordinated: Friendly non-Champion units' Attack is halved. Heavy Burden: Units cost 1 more Ember. | Pyre of Savagery: + Embrace the Power | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Fight To The Last | 6 | Imaginary Armor: All damage is now Piercing. Bloodlust: All non-boss units fully heal on Slay. Pyre of Glass: Your Pyre takes an additional 3 damage from all sources. | Pyre of Savagery: + Fight To The Last | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Drafty In Here | 6 | Our Powers Combined: Drafts can have cards from any clan. Empty Pockets: No longer gain card packs from non-Flying Boss battles. Lootsplosion: Gain an extra card pack for each clan from Flying Bosses. | Pyre of Dominion: + Drafty In Here | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| One Shot | 7 | Early Boarding: On the turn after Deployment Phase, the first enemy wave ascends and the second wave enters. Point of Entry: During Deployment friendly units can only be summoned on the top floor. Top Heavy: capacity +10 on the top floor and capacity -5 on the other two. | Echo of the Time Father: + One Shot | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
| Entropic Embrace | 8 | Chronic Pain: Add Curse of Entropy to your deck at the start of every battle. Divine Flame: Start with 2 copies of Torch that have Entropic Growth. Pyre of Glass: Your Pyre takes an additional 3 damage from all sources. | Pyre of Entropy: + Entropic Embrace | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Dimensional Challenges |
43 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
This table has 43 dimensional challenges rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.
Use the name search and column filters to find a dimensional challenges entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.


FAQ
How many dimensional challenges are listed?
43, matching the transcription checked on 9 November 2026.
Sources
- Monster Train 2 Wiki (Miraheze) — checked 2026-11-09
- Steam — Monster Train 2 — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked