Siren of the Sea

Siren of the Sea in the original Monster Train: 1 Ember · 2 capacity · 5 Attack / 10 Health.

GameStatsCard textEvidence
Monster Train 11 Ember · 2 capacity · 5 Attack / 10 HealthIncant: +2 Attack and +2 Health.2 independent sources · Fandom and Japanese community wiki
Monster Train 2See sequel card databaseRebalanced sequel version; do not transfer its numbers to MT1.1 source · Miraheze

Cast several low-cost spells on her floor to build both damage and durability. Put a tank in front until her health catches up; a hand full of expensive spells produces fewer Incant triggers.

A useful upgrade must solve how this unit actually plays. Improve repeated attacks and keep the unit alive when it is your main damage source; avoid buying raw stats while leaving the deck’s summon or casting problem unsolved. The allied clan should supply the missing part of that plan rather than adding another expensive unit competing for the same floor.

The sequel deliberately changes returning cards. Siren of the Sea is listed at 12/12 with +3/+3 Incant in Monster Train 2, while Consumer of Crowns gains the Warlord’s Tithe ability. Those are sequel mechanics, not a patch to this original-game entry. Browse the sequel database for the new text, or return to MT1 card notes and MT1 mechanics for the original systems.

FAQ

Does the Monster Train 2 version have the same text?

No. The table is scoped to the original Monster Train, and the sequel version is linked separately.

Sources

Related: Monster Train 2 hub · how facts are checked