Consumer of Crowns

Consumer of Crowns in the original Monster Train: 10 Ember · 3 capacity · 100 Attack / 40 Health.

GameStatsCard textEvidence
Monster Train 110 Ember · 3 capacity · 100 Attack / 40 HealthCosts -3 Ember per Imp unit in play.2 independent sources · Fandom and Japanese community wiki
Monster Train 2See sequel card databaseRebalanced sequel version; do not transfer its numbers to MT1.1 source · Miraheze

Count Imps already on the train before committing to this draft. The discount depends on units in play, not the number of Imp cards in your deck, so draw order and floor capacity can prevent an apparently affordable summon.

A useful upgrade must solve how this unit actually plays. Improve repeated attacks and keep the unit alive when it is your main damage source; avoid buying raw stats while leaving the deck’s summon or casting problem unsolved. The allied clan should supply the missing part of that plan rather than adding another expensive unit competing for the same floor.

The sequel deliberately changes returning cards. Siren of the Sea is listed at 12/12 with +3/+3 Incant in Monster Train 2, while Consumer of Crowns gains the Warlord’s Tithe ability. Those are sequel mechanics, not a patch to this original-game entry. Browse the sequel database for the new text, or return to MT1 card notes and MT1 mechanics for the original systems.

FAQ

Does the Monster Train 2 version have the same text?

No. The table is scoped to the original Monster Train, and the sequel version is linked separately.

Sources

Related: Monster Train 2 hub · how facts are checked