Monster Train 2 Room Cards
Room cards attach an effect to a floor. A duplicate copy does not provide a second copy of the same ongoing room effect, according to the linked player report.
| Name | Clan | Rarity | Cost | Effect | Status | Source |
|---|---|---|---|---|---|---|
| Boiler Room | Clanless | Uncommon | 1 | Gain 1 Ember when a unit dies. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Boiler Room |
| Echo Vault | Clanless | Rare | 2 | At the end of the turn, the last spell played on this floor is played again. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Echo Vault |
| Enchanted Chamber | Clanless | Uncommon | 1 | +15 Magic Power. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Enchanted Chamber |
| Fight Club | Clanless | Uncommon | 1 | Grant friendly units +15 Attack. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Fight Club |
| Hall of Mirrors | Clanless | Rare | 2 | capacity -2. When you play a unit, create a copy of it. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Hall of Mirrors |
| Inferno Room | Clanless | Rare | 2 | Deal 50 damage to all units at the start of combat. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Inferno Room |
| Spell Sanctum | Clanless | Rare | 3 | Spells cost -1 Ember. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Spell Sanctum |
| Steward's Quarters | Clanless | Uncommon | 0 | capacity +1. Shield Steward and Spear Steward units gain Multistrike 1 and +20 Attack. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Steward's Quarters |
| Weapons Cache | Clanless | Uncommon | 2 | When you summon a friendly unit, draw an Equipment and apply -2 Ember. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Weapons Cache |
| Zone of Silence | Clanless | Rare | 3 | Grant Silence to non-boss enemy units. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Zone of Silence |
| Awakening Thicket | Awoken | Uncommon | 2 | Friendly units have +20 max health and restore 10 health on Resolve. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Awakening Thicket |
| Bloodsoaked Arena | Banished | Rare | 1 | Friendly units gain Valor 6 on Slay. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Bloodsoaked Arena |
| Imprisoned Zephyr | Banished | Uncommon | 0 | Friendly units Advance on Strike. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Imprisoned Zephyr |
| Rage Room | Hellhorned | Rare | 1 | Friendly units gain Rage 2 on Strike and Revenge. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Rage Room |
| Electricity Chamber | Lazarus League | Rare | 1 | Friendly units gain Spikes 8 on Summon and Reanimate. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Electricity Chamber |
| Reanimation Lab | Lazarus League | Uncommon | 1 | Friendly units gain +7 Attack and +7 Health on Summon and Reanimate. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Reanimation Lab |
| Eclipse Chamber | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Eclipse Chamber |
| Planetarium | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Planetarium |
| Memorial for the Melted | Melting Remnant | Uncommon | 1 | Friendly units have Endless. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Memorial for the Melted |
| Hellfurnace | Pyreborne | Rare | 1 | When a unit gains Pyregel, it gains +3 stacks. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Hellfurnace |
| Sacrificial Chamber | Pyreborne | Uncommon | 1 | Gain 10 Gold when a unit dies. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Sacrificial Chamber |
| Assembly Room | Railforged | Rare | 4 | Assemble (2): Create a copy of the front friendly non-champion unit and Descend it. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Assembly Room |
| Steel Pulley Claw | Railforged | Common | 2 | Hoist (1): Move a non-boss unit to this floor. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Steel Pulley Claw |
| Trap Chute | Railforged | Uncommon | 2 | Pyrebound. Trapdoor (3): Descend enemy units to the bottom floor. Apply Dazed 2. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Trap Chute |
| Siren's Song | Stygian Guard | Rare | 2 | Pyrebound. At the start of combat, Ascend non-boss enemy units on this floor and apply Dazed 3. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Siren's Song |
| Crucible Extension | Umbra | Uncommon | 2 | capacity +4. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Crucible Extension |
| Engine Upgrade | Umbra | Uncommon | 0 | capacity -1. +1 Ember per turn. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Engine Upgrade |
| Grow Room | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Grow Room |
| Infectory | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Infectory |
| Mushy Room | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Mushy Room |
| Chamber of Recall | Wurmkin | Uncommon | 2 | At the end of the turn, return a random consumed spell to your hand. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Chamber of Recall |
| Echo Bloom | Wurmkin | Rare | 3 | Gain 4. Gain 1. Bloomburst (4): Gain 4. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Echo Bloom |
32 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
The publisher describes room cards as floor bonuses, separate from equipment applied to units. Before drafting a room, choose the floor and engine it supports: spell casting, troop growth, defense or a specific trigger. The searchable table below records 32 researched rooms from one wiki source; that count is a snapshot rather than a guarantee about future DLC.
| Question | Answer | Evidence |
|---|---|---|
| Does playing the same room twice stack it? | The Steam report describes spending the card and Ember without doubling the ongoing effect. Treat duplicates as replacements rather than an automatic multiplier. | 1 source · Steam discussion |
| Can a room be deployed at battle start? | The Merchant of Arms can sell Deployable for rooms/equipment; deployment still consumes opening resources and hand space. | 1 source · detailed Steam guide |
| Is a boxed unit a room? | No. Jack in the Box creates units; the 2.0 notes explicitly add Cardless to those spawned units. | 2 sources · developer patch notes and Steam discussion |
Cardless is the key distinction in the boxed-unit question: a unit created by an effect is not necessarily backed by a playable unit card. An Endless icon does not establish that a boxed copy returns as a normal card. Follow the specific card and the current patch text rather than treating room cards, boxes and equipment as one system. Equipment attaches to units; the card database lets you compare the types.


FAQ
Do identical room cards stack?
The linked Steam discussion reports that applying the same room again uses the card without doubling the ongoing effect. This particular behavior has one directly checked source here.
What happens to an Endless unit created by Jack in the Box?
The developer 2.0 notes mark Jack in the Box spawned units Cardless; a generated copy is not the same as directly playing its original unit card.
Sources
- Big Fan — room cards — checked 2026-11-09
- Miraheze — rooms — checked 2026-11-09
- Steam — identical room effects — checked 2026-11-09
- Steam — deployment and shops — checked 2026-11-09
- Developer — version 2.0 notes — checked 2026-11-09
- Steam — boxed Endless units — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked