Monster Train 2 Keywords

Status effects and keywords from the wiki glossary, one row each.

NameCategoryRuleInteractionStatusSource
ArmoreffectDamage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
BuffeteffectThis unit can be Eaten multiple times.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
BursteffectAttacks an additional time per stack. Remove 1 stack after each attack made this way.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
CardlesseffectThis unit was not summoned from a unit card. It won't go to the Consume pile and can't gain Endless.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
DualismeffectDoubles the stacks of Armor and Buff and Debuff status effects applied by this unit.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
EndlesseffectWhen this unit dies, return its card to the top of the draw pile.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
FragileeffectIf this unit loses health, it dies.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
GrafteffectUnit has equipment grafted to their body. When they die, the graft is severed for the rest of combat and the equipment goes into your hand.Triggers Equipped and Artificer abilities on play; a Graft unit that dies and is replayed loses Graft for the rest of combat1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
HasteeffectMoves directly from the first floor to the third floor.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
ImmobileeffectCan't move between floors or change position on this floor.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
InerteffectThis unit cannot attack unless it has Fuel.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Live to FighteffectInstead of entering the Pyre room this unit moves back to the bottom floor.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Magebladeeffect+1 Attack per stack for each Magic Power on the floor.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Masseffect+2 Attack per stack. Powers Fleshweaver's abilities.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
MultistrikeeffectAttacks an additional time per stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Pyre BoundeffectBattles the Pyre Heart once a turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
QuickeffectAttacks before enemy units during combat.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
RelentlesseffectCombat in this room continues until all enemies are defeated. This unit cannot be rooted.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
ShardeffectPowers Solgard the Martyr's abilities.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
ShelleffectAt the end of turn, remove Echo from the floor to remove Shell from the front unit with Shell. When all Shell is removed, the unit will Hatch.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SilenceeffectDisables Triggers and Abilities.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SnipereffectPrioritizes attacking the back enemy unit.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
StasiseffectCannot attack. Cannot be damaged or targeted in any way.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SteelguardeffectCannot lose more than 15 Armor per hit.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SuppressedeffectThis unit does not attack on its turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SweepeffectAttacks all enemy units.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
TitaniteeffectIncoming damage reduced by half.Applied before Titanskin: (damage/2) - Titanskin, not (damage - Titanskin)/2. Patch 1.3 stopped it reducing piercing damage.1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Titanskineffect1 damage reduction per stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
TrampleeffectWhen attacking, excess damage is applied to the subsequent enemy unit.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
AvaricebuffWhen a unit with Avarice deals unblocked damage, gain Gold equal to stacks of Avarice.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
BurnoutbuffCounts down every turn. When Burnout runs out, the unit dies.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Conduitbuff+1 Magic Power on this floor per stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Damage ShieldbuffNullify the next source of damage.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
FuelbuffNegates the effects of Inert. Loses 1 stack every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Infestedbuff+1 Attack per Infested stacks on the Train at turn start.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
LifestealbuffWhen a unit with Lifesteal attacks, it restores health equal to the damage dealt.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Ragebuff+2 Attack per stack. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
ReanimatebuffWhen a unit with Reanimate is killed, it will be revived with +1 Health and lose 1 stack of Reanimate.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
RegenbuffRestores 1 health per stack at the end of turn. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SoulbuffUsed by certain abilities.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Spell ShieldbuffNullify the next damage from a spell or ability.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
SpikesbuffWhen a unit with Spikes is attacked, the attacker takes 1 damage per stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
StealthbuffNot a target in combat. Decreases each turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
TroopbuffTroop gains bonus Attack and Health per stack. Additional Troop stacks on a floor are added to any existing Troop. When this unit loses health equal to the Health granted by one stack, it loses a Troop stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Valorbuff+1 Attack per stack. Raise Armor to stack count if this is the front unit after combat.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
CorruptiondebuffUnit takes 1 damage per stack at the end of turn. Stacks remain across turns.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
DazeddebuffAs long as a unit is Dazed, it can't attack or use any Action or Resolve abilities.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
DecaydebuffUnit takes 3 damage per stack at the end of turn. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
EmberdraindebuffAt the start of turn, you lose 1 Ember for every stack of Emberdrain. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
FrostbitedebuffUnit takes 1 damage per stack at the end of turn. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
HeartlessdebuffA unit with Heartless cannot be healed.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Malaisedebuff-1 Attack and -1 Health per stack. Health cannot be reduced below 1.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Melee WeaknessdebuffThe next time the unit is attacked, it takes that much damage again for each stack of Melee Weakness.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
MutedebuffDisables Triggers and Abilities. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Pyregeldebuff+1 incoming damage per stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
ReapdebuffUnit takes 1 damage per stack of Echo after combat ends. Does not decrease.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
RooteddebuffPrevents the next time a unit would move between floors. Bosses are immune.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Sapdebuff-2 Attack per stack. Decreases every turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
Spell WeaknessdebuffThe next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
UnstabledebuffIf a unit's Health is less than or equal stacks of Unstable at the end of combat, they die. On death, this unit explodes, dealing damage equal to stacks to enemies on the floor.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
WitherbloomdebuffThis unit and adjacent units take 1 damage per stack at the end of turn.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Status Effects
EnchanttriggerOther units on the same floor gain a bonus. A friendly Enchant applies a positive effect, an enemy Enchant applies a negative one.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Enchant
RallytriggerTriggers when a friendly unit is summoned on this floor. Spawning Funguy triggers Rally once per Troop stack.—1 source · wikiMonster Train 2 Wiki (Miraheze) — Rally
Consumecard effectCan only be played once per battle.—2 sourcesMonster Train 2 Wiki (Miraheze) — Card Effects
Monster Train Wiki (Fandom) — Card Effects

65 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.

This table has 65 keywords rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.

Use the name search and column filters to find a keywords entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.

Monster Train 2 store screenshot of a battle floor
Steam store screenshot, Monster Train 2 (app 2742830). Checked 2026-11-09.
Monster Train train cross-section with stacked floors
Official train cross-section still, credited to Shiny Shoe. Checked 2026-11-09.

FAQ

How many keywords are listed?

65, matching the transcription checked on 9 November 2026.

Sources

Related: Monster Train 2 hub · how facts are checked