Monster Train 2 Keywords
Status effects and keywords from the wiki glossary, one row each.
| Name | Category | Rule | Interaction | Status | Source |
|---|---|---|---|---|---|
| Armor | effect | Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Buffet | effect | This unit can be Eaten multiple times. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Burst | effect | Attacks an additional time per stack. Remove 1 stack after each attack made this way. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Cardless | effect | This unit was not summoned from a unit card. It won't go to the Consume pile and can't gain Endless. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Dualism | effect | Doubles the stacks of Armor and Buff and Debuff status effects applied by this unit. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Endless | effect | When this unit dies, return its card to the top of the draw pile. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Fate Link | effect | Can not be killed until all units with Fate Link are at +1 Health. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Fragile | effect | If this unit loses health, it dies. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Graft | effect | Unit has equipment grafted to their body. When they die, the graft is severed for the rest of combat and the equipment goes into your hand. | Triggers Equipped and Artificer abilities on play; a Graft unit that dies and is replayed loses Graft for the rest of combat | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Haste | effect | Moves directly from the first floor to the third floor. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Immobile | effect | Can't move between floors or change position on this floor. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Inert | effect | This unit cannot attack unless it has Fuel. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Live to Fight | effect | Instead of entering the Pyre room this unit moves back to the bottom floor. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Mageblade | effect | +1 Attack per stack for each Magic Power on the floor. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Mass | effect | +2 Attack per stack. Powers Fleshweaver's abilities. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Multistrike | effect | Attacks an additional time per stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Pyre Bound | effect | Battles the Pyre Heart once a turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Quick | effect | Attacks before enemy units during combat. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Relentless | effect | Combat in this room continues until all enemies are defeated. This unit cannot be rooted. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Shard | effect | Powers Solgard the Martyr's abilities. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Shell | effect | At the end of turn, remove Echo from the floor to remove Shell from the front unit with Shell. When all Shell is removed, the unit will Hatch. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Silence | effect | Disables Triggers and Abilities. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Sniper | effect | Prioritizes attacking the back enemy unit. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Stasis | effect | Cannot attack. Cannot be damaged or targeted in any way. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Steelguard | effect | Cannot lose more than 15 Armor per hit. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Suppressed | effect | This unit does not attack on its turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Sweep | effect | Attacks all enemy units. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Titanite | effect | Incoming damage reduced by half. | Applied before Titanskin: (damage/2) - Titanskin, not (damage - Titanskin)/2. Patch 1.3 stopped it reducing piercing damage. | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Titanskin | effect | 1 damage reduction per stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Trample | effect | When attacking, excess damage is applied to the subsequent enemy unit. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Avarice | buff | When a unit with Avarice deals unblocked damage, gain Gold equal to stacks of Avarice. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Burnout | buff | Counts down every turn. When Burnout runs out, the unit dies. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Conduit | buff | +1 Magic Power on this floor per stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Damage Shield | buff | Nullify the next source of damage. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Fuel | buff | Negates the effects of Inert. Loses 1 stack every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Infested | buff | +1 Attack per Infested stacks on the Train at turn start. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Lifesteal | buff | When a unit with Lifesteal attacks, it restores health equal to the damage dealt. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Rage | buff | +2 Attack per stack. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Reanimate | buff | When a unit with Reanimate is killed, it will be revived with +1 Health and lose 1 stack of Reanimate. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Regen | buff | Restores 1 health per stack at the end of turn. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Soul | buff | Used by certain abilities. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Spell Shield | buff | Nullify the next damage from a spell or ability. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Spikes | buff | When a unit with Spikes is attacked, the attacker takes 1 damage per stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Stealth | buff | Not a target in combat. Decreases each turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Troop | buff | Troop gains bonus Attack and Health per stack. Additional Troop stacks on a floor are added to any existing Troop. When this unit loses health equal to the Health granted by one stack, it loses a Troop stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Valor | buff | +1 Attack per stack. Raise Armor to stack count if this is the front unit after combat. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Corruption | debuff | Unit takes 1 damage per stack at the end of turn. Stacks remain across turns. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Dazed | debuff | As long as a unit is Dazed, it can't attack or use any Action or Resolve abilities. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Decay | debuff | Unit takes 3 damage per stack at the end of turn. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Emberdrain | debuff | At the start of turn, you lose 1 Ember for every stack of Emberdrain. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Frostbite | debuff | Unit takes 1 damage per stack at the end of turn. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Heartless | debuff | A unit with Heartless cannot be healed. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Malaise | debuff | -1 Attack and -1 Health per stack. Health cannot be reduced below 1. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Melee Weakness | debuff | The next time the unit is attacked, it takes that much damage again for each stack of Melee Weakness. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Mute | debuff | Disables Triggers and Abilities. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Pyregel | debuff | +1 incoming damage per stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Reap | debuff | Unit takes 1 damage per stack of Echo after combat ends. Does not decrease. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Rooted | debuff | Prevents the next time a unit would move between floors. Bosses are immune. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Sap | debuff | -2 Attack per stack. Decreases every turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Spell Weakness | debuff | The next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Unstable | debuff | If a unit's Health is less than or equal stacks of Unstable at the end of combat, they die. On death, this unit explodes, dealing damage equal to stacks to enemies on the floor. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Witherbloom | debuff | This unit and adjacent units take 1 damage per stack at the end of turn. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Status Effects |
| Enchant | trigger | Other units on the same floor gain a bonus. A friendly Enchant applies a positive effect, an enemy Enchant applies a negative one. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Enchant |
| Rally | trigger | Triggers when a friendly unit is summoned on this floor. Spawning Funguy triggers Rally once per Troop stack. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Rally |
| Consume | card effect | Can only be played once per battle. | — | 2 sources | Monster Train 2 Wiki (Miraheze) — Card Effects Monster Train Wiki (Fandom) — Card Effects |
65 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
This table has 65 keywords rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.
Use the name search and column filters to find a keywords entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.


FAQ
How many keywords are listed?
65, matching the transcription checked on 9 November 2026.
Sources
- Monster Train 2 Wiki (Miraheze) — checked 2026-11-09
- Steam — Monster Train 2 — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked