All Monster Train 2 Champions

Every champion entry transcribed from the public wiki, including path names.

NameClanRoleAttack / healthCostCapacityUpgrade pathsStarter cardStatusSource
ArchusPunisheddefault10/1502Zealous Path: L1 20/20: Lifesteal 2. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 5.
L2 35/40: Lifesteal 3. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 10.
L3 50/60: Lifesteal 4. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 20.
Dark Worshipper: L1 25/15: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
L2 50/30: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
L3 100/40: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor.
Inquisitor: L1 10/30: Flight (2): Move to a targeted location on any floor. Friendly units gain +1 Attack for each missing Health.
L2 25/50: Flight (2): Move to a targeted location on any floor. Friendly units gain +2 Attack for each missing Health.
L3 40/90: Flight (2): Move to a targeted location on any floor. Friendly units gain +3 Attack for each missing Health.
—1 source · wikiMonster Train 2 Wiki (Miraheze) — Archus
Baron GraelLazarus Leaguealternate5/1002Living Armory: L1 8/10: Equipped: Apply +8 Attack attack to friendly units.
L2 16/20: Equipped: Apply +16 Attack attack to friendly units.
L3 24/40: Equipped: Apply +24 Attack attack to friendly units.
Learning Limb: L1 15/25: Artificer: The attached equipment gains +3 Attack permanently.
L2 30/40: Artificer: The attached equipment gains +6 Attack permanently.
L3 60/60: Artificer: The attached equipment gains +9 Attack permanently.
It Hungers: L1 10/20: Devour (1): Sacrifice Assistant. Gain their {{Attack.}}
L2 15/40: Devour II (1): Sacrifice Assistant. Gain twice their {{Attack.}}
L3 20/80: Devour III (1): Sacrifice Assistant. Gain three times their {{Attack.}}
Erratic Assistant1 source · wikiMonster Train 2 Wiki (Miraheze) — Baron Grael
PrimordiumUmbraalternate3/302Superfood: L1 3/10: Buffet 3. Eaten: Add this unit's Attack, Health, and status effects to the eater.
L2 3/10: Buffet 3. Damage Shield 2. Eaten: Add this unit's Attack, Health, and status effects to the eater.
L3 3/10: Buffet 3. Damage Shield 4. Eaten: Add this unit's Attack, Health, and status effects to the eater.
Stalwart Snack: L1 3/3: Buffet 5. Eaten: Add this unit's Attack and Health to the eater.
L2 3/3: Buffet 8. Eaten: Add this unit's Attack and Health to the eater.
L3 10/10: Buffet 12. Eaten: Add this unit's Attack and Health to the eater.
Aggressive Edible: L1 15/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater.
L2 30/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater.
L3 60/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater.
Plink1 source · wikiMonster Train 2 Wiki (Miraheze) — Primordium
OrechiLazarus Leaguedefault0/502Brewmaster: L1 20/20: Small Concoction (3): Mix.
L2 45/35: Medium Concoction (3): Mix twice.
L3 75/40: Huge Concoction (3): Mix three times.
Reanimator: L1 15/6: Resolve: Gain Reanimate 1 and Unstable 6.
L2 20/12: Reanimate 1. Resolve: Gain Reanimate 1 and Unstable 12.
L3 20/16: Reanimate 2. Resolve: Gain Reanimate 1 and Unstable 18.
Mad Scientist: L1 15/25: Incant: Apply Unstable 4 to enemy units.
L2 15/45: Incant: Apply Unstable 8 to enemy units.
L3 15/70: Incant: Apply Unstable 16 to enemy units.
Secret Ingredient1 source · wikiMonster Train 2 Wiki (Miraheze) — Orechi
ArduhnLuna Covenalternate10/1002Mystic Hammer: L1 10/30: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +50 Attack.
L2 25/45: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +100 Attack.
L3 50/90: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +150 Attack.
Battleborne: L1 20/12: Mageblade 2. Slay: Permanently gain Conduit 1.
L2 35/20: Mageblade 4. Slay: Permanently gain Conduit 1.
L3 50/30: Mageblade 6. Slay: Permanently gain Conduit 1.
Hierophant: L1 20/20: Mageblade 2. Incant: Apply Armor 2 to friendly units. Silent units gain +1 Attack.
L2 30/30: Mageblade 2. Incant: Apply Armor 3 to friendly units. Silent units gain +2 Attack.
L3 50/50: Mageblade 2. Incant: Apply Armor 4 to friendly units. Silent units gain +3 Attack.
Moon Ritual1 source · wikiMonster Train 2 Wiki (Miraheze) — Arduhn
WyldentenAwokenalternate5/3003Thornlord: L1 5/40: Needlebloom (3): Add 3 Sting spells to hand. Incant: +2 Attack.
L2 10/70: Needlebloom (3): Add 3 Sting spells to hand. Incant: +3 Attack.
L3 20/100: Needlebloom (3): Add 3 Sting spells to hand. Incant: +4 Attack.
Strangler: L1 10/40: Sweep. Strike: Apply Rooted.
L2 20/65: Sweep. Strike: Apply Rooted.
L3 40/90: Sweep. Strike: Apply Rooted.
Predator: L1 20/30: Quick. Enchant: Grant Quick.
L2 20/30: Multistrike 1. Quick. Enchant: Grant Quick.
L3 25/30: Multistrike 2. Quick. Enchant: Grant Quick.
Rootseeds1 source · wikiMonster Train 2 Wiki (Miraheze) — Wyldenten
Little FadeMelting Remnantalternate5/101Fire Light: L1 5/1: Extinguish: Add +5/+5 and Burnout 2 to friendly units.
L2 5/1: Extinguish: Add +12/+5 and Burnout 2 to friendly units.
L3 5/1: Extinguish: Add +20/+5 and Burnout 2 to friendly units.
Eternal Flame: L1 5/1: Quick. Endless. Extinguish: +15/+1.
L2 5/1: Quick. Endless. Extinguish: +30/+2.
L3 5/1: Quick. Endless. Extinguish: +60/+3.
Little Icarus: L1 5/1: Spikes 7. Slay: Gain +2 Attack and Spikes 2 permanently.
L2 5/1: Spikes 7. Slay: Gain +3 Attack and Spikes 3 permanently.
L3 5/1: Spikes 7. Slay: Gain +4 Attack and Spikes 4 permanently.
Primitive Mold1 source · wikiMonster Train 2 Wiki (Miraheze) — Little Fade
FelBanisheddefault1/1002Vanguardian: L1 2/20: Multistrike 1. Revenge: Apply Valor 1 to friendly units.
L2 3/30: Multistrike 1. Revenge: Apply Valor 2 to friendly units.
L3 4/40: Multistrike 1. Revenge: Apply Valor 4 to friendly units.
Unchained: L1 1/10: Multistrike 1. Shift: Gain Valor 1 permanently.
L2 9/24: Multistrike 1. Shift: Gain Valor 1 permanently.
L3 9/32: Multistrike 1. Shift: Gain Valor 1 permanently. At Valor 75 gain Multistrike 1.
Savior: L1 5/20: Multistrike 1. Savior (3): Advance. Gain Valor 5. Gain Armor equal to 1x Valor.
L2 10/30: Multistrike 1. Savior II (3): Advance. Gain Valor 15. Gain Armor equal to 1x Valor.
L3 15/45: Multistrike 1. Savior III (3): Advance. Gain Valor 15. Friendly units gain Armor equal to 1x Fel's Valor.
Just Cause1 source · wikiMonster Train 2 Wiki (Miraheze) — Fel
PenumbraUmbraalternate20/2003Architect: L1 25/20: Summon: capacity +2 on this floor.
L2 50/30: Summon: capacity +3 on this floor.
L3 100/40: Summon: capacity +4 on this floor.
Monstrous: L1 50/30: Trample.
L2 125/60: Trample.
L3 250/120: Trample.
Glutton: L1 20/20: Lifesteal 2. Gorge: +4 Attack and +2 Health.
L2 35/35: Lifesteal 2. Gorge: +9 Attack and +4 Health.
L3 50/50: Lifesteal 2. Gorge: +15 Attack and +6 Health.
Shadesplitter1 source · wikiMonster Train 2 Wiki (Miraheze) — Penumbra
Bolete the GuillotineUnderlegiondefault10/1503Headsman: L1 30/20: Trample. Slay: Friendly units Propagate 1.
L2 60/25: Trample. Slay: Friendly units Propagate 2.
L3 160/30: Trample. Slay: Friendly units Propagate 4.
Executioner: L1 30/20: Siphon: Spawn 2. Troop adds +1 Health per stack.
L2 50/50: Siphon: Spawn 2. Troop adds +2 Health per stack.
L3 80/100: Siphon: Spawn 3. Troop adds +3 Health per stack.
Hive Minder: L1 15/25: Rally: +1 Attack permanently.
L2 25/35: Rally: +1 Attack and +1 Health permanently.
L3 35/45: Rally: +2 Attack and +2 Health permanently.
Eager Conscript1 source · wikiMonster Train 2 Wiki (Miraheze) — Bolete the Guillotine
EchowrightWurmkinalternate10/502The Shellsmith: L1 40/20: Etch: Apply Armor 5 to friendly units.
L2 80/30: Etch: Apply Armor 10 to friendly units.
L3 160/40: Etch: Apply Armor 20 to friendly units.
The Marshlord: L1 20/15: Summon: Summon Bog Chrysalis. Etch: Remove 1 Shell from Eggs and apply +2 Attack to friendly units.
L2 40/25: Summon: Summon Kinhost Vessel. Etch: Remove 1 Shell from Eggs and apply +2 Attack to friendly units.
L3 80/40: Summon: Summon Bogdeep Cocoon. Etch: Remove 2 Shell from Eggs and apply +2 Attack to friendly units.
The Repeater: L1 30/10: Resolve: Return a random consumed spell to your hand.
L2 80/20: Resolve: Return a random consumed spell to your hand. Apply -1 Ember.
L3 120/30: Resolve: Return 2 random consumed spells to your hand. Apply -1 Ember.
Echo Break1 source · wikiMonster Train 2 Wiki (Miraheze) — Echowright
EkkaLuna Covendefault5/502Celestial Spellweaver: L1 25/12: Conduit 6. Incant: Gain Conduit 1.
L2 30/12: Conduit 6. Incant: Gain Conduit 2.
L3 35/12: Conduit 6. Incant: Gain Conduit 3.
Silver Empress: L1 20/20: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +20 Conduit.
L2 25/25: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +40 Conduit.
L3 30/30: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +70 Conduit.
Lunar Steward: L1 10/10: Mooncycle: Apply +1 Attack and +1 Health to friendly units.
L2 15/15: Mooncycle: Apply +2 Attack and +2 Health to friendly units.
L3 20/20: Mooncycle: Apply +3 Attack and +3 Health to friendly units.
Witchweave1 source · wikiMonster Train 2 Wiki (Miraheze) — Ekka
HephRailforgedalternate10/1002Handy: L1 30/20: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 1 additional Equipment.
L2 60/30: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 2 additional Equipment.
L3 90/40: Trample. Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 3 additional Equipment.
Weaponsmith: L1 15/15: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Artificer: Apply +10 Attack and Armor 5 to the equipped friendly unit.
L2 20/30: Weaponcraft II (2): Add a +10 Attack and +10 Health Crafted Equipment to your hand. Artificer: Apply +20 Attack and Armor 10 to the equipped friendly unit.
L3 30/65: Weaponcraft III (2): Add a +20 Attack and +20 Health Crafted Equipment to your hand. Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit.
Metalworker: L1 15/15: Summon: Add 2 Scrap Metal cards to your hand. End of Turn: Apply Refined 1 to Scrap Metal cards in hand.
L2 25/25: Summon: Add 2 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand.
L3 40/40: Summon: Add 3 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. Smelt yields are doubled on this floor.
Salvage1 source · wikiMonster Train 2 Wiki (Miraheze) — Heph
HerzalRailforgeddefault10/1002Blacksmith: L1 30/15: Burst 2. Strike: Forge 1. Equipped: Gain Burst 1.
L2 40/20: Burst 3. Strike: Forge 2. Equipped: Gain Burst 2.
L3 50/25: Burst 5. Strike: Forge 3. Equipped: Gain Burst 2.
Pyresmith: L1 20/20: Pyrespeak (6): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +5 Attack and 3.
L2 40/40: Pyrespeak II (4): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +10 Attack and 5.
L3 60/60: Pyrespeak III (2): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +20 Attack and 10.
Enduring Steel: L1 15/20: Forge Points on all floors instead grant +1 Attack and Armor 1 permanently.
L2 25/40: Forge Points on all floors instead grant +1 Attack and Armor 2 permanently.
L3 35/60: Forge Points on all floors instead grant +2 Attack and Armor 3 permanently.
—1 source · wikiMonster Train 2 Wiki (Miraheze) — Herzal
Hornbreaker PrinceHellhorneddefault6/602Brawler: L1 6/6: Armor 10. Multistrike 1.
L2 6/6: Armor 15. Multistrike 2.
L3 6/6: Armor 20. Multistrike 4.
Reaper: L1 30/6: Slay: +15 Attack. Culling (6): Attack immediately.
L2 60/12: Slay: +25 Attack. Culling II (3): Attack immediately.
L3 120/24: Slay: +50 Attack. Culling III (1): Attack immediately.
Wrathful: L1 25/25: Slay: Gain Armor 10. Revenge: Gain Rage 4.
L2 35/50: Slay: Gain Armor 15. Revenge: Gain Rage 5.
L3 45/75: Slay: Gain Armor 25. Revenge: Gain Rage 6.
Torch1 source · wikiMonster Train 2 Wiki (Miraheze) — Hornbreaker Prince
Lady GildaPyrebornealternate10/2003Gildmother: L1 35/60: Trample. Summon: Summon a Gilded Egg.
L2 60/90: Trample. Summon: Summon a Gildeder Egg.
L3 100/150: Trample. Summon: Summon a Gildedest Egg.
Bloat Matron: L1 10/45: Harvest: Apply Pyregel 2 to enemy units. Whelp units cost -1 Ember on this floor.
L2 15/70: Harvest: Apply Pyregel 4 to enemy units. Whelp units cost -1 Ember on this floor.
L3 15/100: Harvest: Apply Pyregel 6 to enemy units. Whelp units cost -1 Ember on this floor.
Lady Avarice: L1 30/30: Enchant: Grant Avarice 5.
L2 30/60: Enchant: Grant Avarice 5. +10 Attack per 100 Gold you started the turn with.
L3 30/90: Enchant: Grant Avarice 10. +20 Attack per 100 Gold you started the turn with.
Bloated Whelp1 source · wikiMonster Train 2 Wiki (Miraheze) — Lady Gilda
Lord FenixPyrebornedefault15/2003Overlord: L1 20/25: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Slay: +1 Attack permanently.
L2 30/35: Fenix Fire II (3): Explosive. Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Slay: +1 Attack permanently.
L3 40/45: Fenix Fire III (3): Explosive. Deal damage equal to 2x this unit's attack. Apply Pyregel 4 to enemy units. Slay: +2 Attack permanently.
Golden Crown: L1 15/30: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 1.
L2 20/45: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 1 and 15 Gold.
L3 30/80: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 2 and 25 Gold.
Pyremaniac: L1 20/30: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +1 stacks.
L2 30/40: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +2 stacks.
L3 40/60: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +4 stacks.
Firestarter1 source · wikiMonster Train 2 Wiki (Miraheze) — Lord Fenix
Madame LionsmaneUnderlegionalternate5/1002Everbloom: L1 5/10: Incant: Spawn 1.
L2 10/15: Incant: Spawn 1. Etch: Spawn 2.
L3 20/20: Incant: Spawn 1. Etch: Spawn 4.
Maneater: L1 25/10: Maneating (1): Apply Sap 2 and Decay 5 to a unit.
L2 45/15: Maneating II (1): Apply Sap 3, Decay 10, and Mute 1 to a unit.
L3 65/20: Maneating III (1): Apply Sap 4, Decay 15, and Mute 2 to a unit.
Sporesinger: L1 8/16: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +2 stacks.
L2 12/24: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +3 stacks.
L3 20/40: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +5 stacks.
Sporetouch1 source · wikiMonster Train 2 Wiki (Miraheze) — Madame Lionsmane
Rector FlickerMelting Remnantalternate10/1002Burn Bright: L1 50/50: Burnout 3.
L2 100/100: Burnout 3.
L3 200/200: Burnout 3.
Accumulator: L1 10/15: Harvest: +1/+5.
L2 15/25: Harvest: +2/+10.
L3 30/50: Harvest: +4/+20.
Dark Calling: L1 15/15: Cryptcall (1): Reform 2 random units and apply an additional +10 Attack.
L2 30/30: Cryptcall II (1): Reform 2 random units and apply an additional +15 Attack.
L3 50/50: Cryptcall III (1): Reform 2 random units and apply an additional +25 Attack.
Dreg1 source · wikiMonster Train 2 Wiki (Miraheze) — Rector Flicker
Shardtail QueenHellhornedalternate10/1002Imp Parade: L1 30/15: Resolve: Add a Queen's Impling to your hand. Imp units cost -1 Ember on this floor.
L2 60/20: Resolve: Add a Fledgling Imp to your hand. Imp units cost -1 Ember on this floor.
L3 120/25: Resolve: Add a Fledgling Imp and a Welder Helper to your hand. Imp units cost -1 Ember on this floor.
Royalty: L1 10/15: Rally: +10 Attack.
L2 15/30: Rally: +15 Attack.
L3 25/60: Rally: +25 Attack.
Imperialist: L1 10/20: Imp Toss (1): Kill all Imp units. Deal 20 damage per Imp to enemy units.
L2 20/40: Imp Toss (1): Kill all Imp units. Deal 40 damage per Imp to enemy units.
L3 50/80: Imp Toss (1): Kill all Imp units. Deal 60 damage per Imp to enemy units.
Queen's Impling1 source · wikiMonster Train 2 Wiki (Miraheze) — Shardtail Queen
Solgard the MartyrStygian Guardalternate0/502Direchannel: L1 0/10: Incant: Gain Shard 1. Action: Deal 4 damage per Shard to the front enemy unit.
L2 0/20: Incant: Gain Shard 1. Action: Deal 8 damage per Shard to the front enemy unit.
L3 0/40: Incant: Gain Shard 1. Action: Deal 16 damage per Shard to the front enemy unit.
Coldchannel: L1 0/25: Incant: Gain Shard 1. Revenge: Apply Frostbite 1 per Shard to enemy units.
L2 0/50: Incant: Gain Shard 1. Revenge: Apply Frostbite 1 per Shard to enemy units.
L3 0/70: Incant: Gain Shard 1. Revenge: Apply Frostbite 2 per Shard to enemy units.
Titanchannel: L1 0/5: Stasis. Incant: Gain Shard 1. Resurgence (99): Remove Stasis and gain +8 Attack and +8 Health per Shard. Removes ability on use.
L2 0/5: Stasis. Incant: Gain Shard 1. Resurgence II (99): Remove Stasis and gain +12 Attack and +12 Health per Shard. Removes ability on use.
L3 0/5: Stasis. Incant: Gain Shard 1. Resurgence III (99): Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use.
Forgone Power1 source · wikiMonster Train 2 Wiki (Miraheze) — Solgard the Martyr
Spine ChiefWurmkindefault5/2003The Decayer: L1 20/50: Inspire: Apply Reap 2 to enemy units.
L2 30/90: Inspire: Apply Reap 3 to enemy units.
L3 40/120: Inspire: Apply Reap 4 to enemy units.
The Corruptor: L1 10/40: Friendly units have +5 Attack per Echo.
L2 10/70: Friendly units have +10 Attack per Echo.
L3 10/110: Friendly units have +15 Attack per Echo.
The Infector: L1 25/45: Strike: Gain 1.
L2 25/80: Multistrike 1. Strike: Gain 1.
L3 25/110: Multistrike 3. Strike: Gain 1.
Fracture1 source · wikiMonster Train 2 Wiki (Miraheze) — Spine Chief
TalosBanishedalternate4/602Battle Cleric: L1 15/20: Flight (2): Move to a targeted location on any floor. Resolve: Apply Valor 2 to friendly units.
L2 20/30: Flight (2): Move to a targeted location on any floor. {Resolve: Apply Valor 4 to friendly units. |a3stats=25/50 |a3abilities=Flight (2): Move to a targeted location on any floor. {Resolve: Apply Valor 6 to friendly units. |b=Celestial Radiance |b1stats=15/20 |b1abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 1 to enemy units. |b2stats=25/35 |b2abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 2 to enemy units. |b3stats=40/60 |b3abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 3 to enemy units. |c=Enchantress |c1stats=6/12 |c1abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +2 Attack and +6 Health to friendly units on all floors permanently. |c2stats=8/16 |c2abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +4 Attack and +10 Health to friendly units on all floors permanently. |c3stats=14/26 |c3abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +10 Attack and +20 Health to friendly units on all floors permanently.
Inspire (spell)|Inspire1 source · wikiMonster Train 2 Wiki (Miraheze) — Talos
Tethys TitansbaneStygian Guarddefault5/301Chillwind: L1 15/6: Strike: Apply Frostbite 15.
L2 30/9: Strike: Apply Frostbite 25.
L3 60/12: Strike: Apply Frostbite 50.
Conduit: L1 10/5: Conduit 2. Damage spells cost -1 Ember on this floor.
L2 20/7: Conduit 4. Damage spells cost -2 Ember on this floor.
L3 40/9: Conduit 12. Damage spells cost -3 Ember on this floor.
Handheld Totem: L1 10/10: Sweep. Strike: Apply Spell Weakness 1. Runespeak (3): Draw a damage spell and apply +5 Magic Power.
L2 20/12: Sweep. Strike: Apply Spell Weakness 2. Runespeak II (3): Draw a damage spell and apply +10 Magic Power.
L3 30/15: Sweep. Strike: Apply Spell Weakness 3. Runespeak III (3): Draw a damage spell and apply +20 Magic Power.
Frozen Lance1 source · wikiMonster Train 2 Wiki (Miraheze) — Tethys Titansbane
The SentientAwokenalternate0/1002Explosive: L1 0/30: Rejuvenate: Deal 30 damage to front enemy unit.
L2 0/60: Rejuvenate: Deal 60 damage to front enemy unit.
L3 0/120: Rejuvenate: Deal 120 damage to front enemy unit.
Cultivating: L1 0/40: Revenge: Cultivate 2. Draw +1 each turn.
L2 0/80: Revenge: Cultivate 3. Draw +1 each turn.
L3 0/160: Revenge: Cultivate 4. Draw +1 each turn.
Bristling: L1 0/40: Spikes 15.
L2 0/80: Spikes 25.
L3 0/150: Spikes 50.
Restore1 source · wikiMonster Train 2 Wiki (Miraheze) — The Sentient
ZarielPunishedalternate————1 source · wikiMonster Train 2 Wiki (Miraheze) — Punished

26 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.

Preview scope, checked 9 November 2026: this roster includes the announced Punished clan and its champions alongside the released patch 2.2.1 roster. The Punished is scheduled for 10 November; its entries are preview information rather than an already released unlock.

This table has 26 champions rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.

Use the name search and column filters to find a champions entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.

Monster Train 2 store screenshot of a battle floor
Steam store screenshot, Monster Train 2 (app 2742830). Checked 2026-11-09.
Monster Train train cross-section with stacked floors
Official train cross-section still, credited to Shiny Shoe. Checked 2026-11-09.

FAQ

How many champions are listed?

26, matching the transcription checked on 9 November 2026.

Sources

Related: Monster Train 2 hub · how facts are checked