All Monster Train 2 Champions
Every champion entry transcribed from the public wiki, including path names.
| Name | Clan | Role | Attack / health | Cost | Capacity | Upgrade paths | Starter card | Status | Source |
|---|---|---|---|---|---|---|---|---|---|
| Archus | Punished | default | 10/15 | 0 | 2 | Zealous Path: L1 20/20: Lifesteal 2. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 5. L2 35/40: Lifesteal 3. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 10. L3 50/60: Lifesteal 4. Flight (2): Move to a targeted location on any floor. Punish: Gain Zeal 20. Dark Worshipper: L1 25/15: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor. L2 50/30: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor. L3 100/40: Grim Flight (2): Move to a targeted location on any floor. Choose a Darkshard to summon. Only one Darkshard can be summoned per floor. Inquisitor: L1 10/30: Flight (2): Move to a targeted location on any floor. Friendly units gain +1 Attack for each missing Health. L2 25/50: Flight (2): Move to a targeted location on any floor. Friendly units gain +2 Attack for each missing Health. L3 40/90: Flight (2): Move to a targeted location on any floor. Friendly units gain +3 Attack for each missing Health. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Archus |
| Baron Grael | Lazarus League | alternate | 5/10 | 0 | 2 | Living Armory: L1 8/10: Equipped: Apply +8 Attack attack to friendly units. L2 16/20: Equipped: Apply +16 Attack attack to friendly units. L3 24/40: Equipped: Apply +24 Attack attack to friendly units. Learning Limb: L1 15/25: Artificer: The attached equipment gains +3 Attack permanently. L2 30/40: Artificer: The attached equipment gains +6 Attack permanently. L3 60/60: Artificer: The attached equipment gains +9 Attack permanently. It Hungers: L1 10/20: Devour (1): Sacrifice Assistant. Gain their {{Attack.}} L2 15/40: Devour II (1): Sacrifice Assistant. Gain twice their {{Attack.}} L3 20/80: Devour III (1): Sacrifice Assistant. Gain three times their {{Attack.}} | Erratic Assistant | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Baron Grael |
| Primordium | Umbra | alternate | 3/3 | 0 | 2 | Superfood: L1 3/10: Buffet 3. Eaten: Add this unit's Attack, Health, and status effects to the eater. L2 3/10: Buffet 3. Damage Shield 2. Eaten: Add this unit's Attack, Health, and status effects to the eater. L3 3/10: Buffet 3. Damage Shield 4. Eaten: Add this unit's Attack, Health, and status effects to the eater. Stalwart Snack: L1 3/3: Buffet 5. Eaten: Add this unit's Attack and Health to the eater. L2 3/3: Buffet 8. Eaten: Add this unit's Attack and Health to the eater. L3 10/10: Buffet 12. Eaten: Add this unit's Attack and Health to the eater. Aggressive Edible: L1 15/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater. L2 30/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater. L3 60/3: Buffet 3. Eaten: Add this unit's Attack and Health to the eater. | Plink | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Primordium |
| Orechi | Lazarus League | default | 0/5 | 0 | 2 | Brewmaster: L1 20/20: Small Concoction (3): Mix. L2 45/35: Medium Concoction (3): Mix twice. L3 75/40: Huge Concoction (3): Mix three times. Reanimator: L1 15/6: Resolve: Gain Reanimate 1 and Unstable 6. L2 20/12: Reanimate 1. Resolve: Gain Reanimate 1 and Unstable 12. L3 20/16: Reanimate 2. Resolve: Gain Reanimate 1 and Unstable 18. Mad Scientist: L1 15/25: Incant: Apply Unstable 4 to enemy units. L2 15/45: Incant: Apply Unstable 8 to enemy units. L3 15/70: Incant: Apply Unstable 16 to enemy units. | Secret Ingredient | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Orechi |
| Arduhn | Luna Coven | alternate | 10/10 | 0 | 2 | Mystic Hammer: L1 10/30: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +50 Attack. L2 25/45: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +100 Attack. L3 50/90: Mageblade 2. Shadowcast (3): Phase to New Moon. New Moon: +150 Attack. Battleborne: L1 20/12: Mageblade 2. Slay: Permanently gain Conduit 1. L2 35/20: Mageblade 4. Slay: Permanently gain Conduit 1. L3 50/30: Mageblade 6. Slay: Permanently gain Conduit 1. Hierophant: L1 20/20: Mageblade 2. Incant: Apply Armor 2 to friendly units. Silent units gain +1 Attack. L2 30/30: Mageblade 2. Incant: Apply Armor 3 to friendly units. Silent units gain +2 Attack. L3 50/50: Mageblade 2. Incant: Apply Armor 4 to friendly units. Silent units gain +3 Attack. | Moon Ritual | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Arduhn |
| Wyldenten | Awoken | alternate | 5/30 | 0 | 3 | Thornlord: L1 5/40: Needlebloom (3): Add 3 Sting spells to hand. Incant: +2 Attack. L2 10/70: Needlebloom (3): Add 3 Sting spells to hand. Incant: +3 Attack. L3 20/100: Needlebloom (3): Add 3 Sting spells to hand. Incant: +4 Attack. Strangler: L1 10/40: Sweep. Strike: Apply Rooted. L2 20/65: Sweep. Strike: Apply Rooted. L3 40/90: Sweep. Strike: Apply Rooted. Predator: L1 20/30: Quick. Enchant: Grant Quick. L2 20/30: Multistrike 1. Quick. Enchant: Grant Quick. L3 25/30: Multistrike 2. Quick. Enchant: Grant Quick. | Rootseeds | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Wyldenten |
| Little Fade | Melting Remnant | alternate | 5/1 | 0 | 1 | Fire Light: L1 5/1: Extinguish: Add +5/+5 and Burnout 2 to friendly units. L2 5/1: Extinguish: Add +12/+5 and Burnout 2 to friendly units. L3 5/1: Extinguish: Add +20/+5 and Burnout 2 to friendly units. Eternal Flame: L1 5/1: Quick. Endless. Extinguish: +15/+1. L2 5/1: Quick. Endless. Extinguish: +30/+2. L3 5/1: Quick. Endless. Extinguish: +60/+3. Little Icarus: L1 5/1: Spikes 7. Slay: Gain +2 Attack and Spikes 2 permanently. L2 5/1: Spikes 7. Slay: Gain +3 Attack and Spikes 3 permanently. L3 5/1: Spikes 7. Slay: Gain +4 Attack and Spikes 4 permanently. | Primitive Mold | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Little Fade |
| Fel | Banished | default | 1/10 | 0 | 2 | Vanguardian: L1 2/20: Multistrike 1. Revenge: Apply Valor 1 to friendly units. L2 3/30: Multistrike 1. Revenge: Apply Valor 2 to friendly units. L3 4/40: Multistrike 1. Revenge: Apply Valor 4 to friendly units. Unchained: L1 1/10: Multistrike 1. Shift: Gain Valor 1 permanently. L2 9/24: Multistrike 1. Shift: Gain Valor 1 permanently. L3 9/32: Multistrike 1. Shift: Gain Valor 1 permanently. At Valor 75 gain Multistrike 1. Savior: L1 5/20: Multistrike 1. Savior (3): Advance. Gain Valor 5. Gain Armor equal to 1x Valor. L2 10/30: Multistrike 1. Savior II (3): Advance. Gain Valor 15. Gain Armor equal to 1x Valor. L3 15/45: Multistrike 1. Savior III (3): Advance. Gain Valor 15. Friendly units gain Armor equal to 1x Fel's Valor. | Just Cause | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Fel |
| Penumbra | Umbra | alternate | 20/20 | 0 | 3 | Architect: L1 25/20: Summon: capacity +2 on this floor. L2 50/30: Summon: capacity +3 on this floor. L3 100/40: Summon: capacity +4 on this floor. Monstrous: L1 50/30: Trample. L2 125/60: Trample. L3 250/120: Trample. Glutton: L1 20/20: Lifesteal 2. Gorge: +4 Attack and +2 Health. L2 35/35: Lifesteal 2. Gorge: +9 Attack and +4 Health. L3 50/50: Lifesteal 2. Gorge: +15 Attack and +6 Health. | Shadesplitter | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Penumbra |
| Bolete the Guillotine | Underlegion | default | 10/15 | 0 | 3 | Headsman: L1 30/20: Trample. Slay: Friendly units Propagate 1. L2 60/25: Trample. Slay: Friendly units Propagate 2. L3 160/30: Trample. Slay: Friendly units Propagate 4. Executioner: L1 30/20: Siphon: Spawn 2. Troop adds +1 Health per stack. L2 50/50: Siphon: Spawn 2. Troop adds +2 Health per stack. L3 80/100: Siphon: Spawn 3. Troop adds +3 Health per stack. Hive Minder: L1 15/25: Rally: +1 Attack permanently. L2 25/35: Rally: +1 Attack and +1 Health permanently. L3 35/45: Rally: +2 Attack and +2 Health permanently. | Eager Conscript | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Bolete the Guillotine |
| Echowright | Wurmkin | alternate | 10/5 | 0 | 2 | The Shellsmith: L1 40/20: Etch: Apply Armor 5 to friendly units. L2 80/30: Etch: Apply Armor 10 to friendly units. L3 160/40: Etch: Apply Armor 20 to friendly units. The Marshlord: L1 20/15: Summon: Summon Bog Chrysalis. Etch: Remove 1 Shell from Eggs and apply +2 Attack to friendly units. L2 40/25: Summon: Summon Kinhost Vessel. Etch: Remove 1 Shell from Eggs and apply +2 Attack to friendly units. L3 80/40: Summon: Summon Bogdeep Cocoon. Etch: Remove 2 Shell from Eggs and apply +2 Attack to friendly units. The Repeater: L1 30/10: Resolve: Return a random consumed spell to your hand. L2 80/20: Resolve: Return a random consumed spell to your hand. Apply -1 Ember. L3 120/30: Resolve: Return 2 random consumed spells to your hand. Apply -1 Ember. | Echo Break | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Echowright |
| Ekka | Luna Coven | default | 5/5 | 0 | 2 | Celestial Spellweaver: L1 25/12: Conduit 6. Incant: Gain Conduit 1. L2 30/12: Conduit 6. Incant: Gain Conduit 2. L3 35/12: Conduit 6. Incant: Gain Conduit 3. Silver Empress: L1 20/20: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +20 Conduit. L2 25/25: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +40 Conduit. L3 30/30: Lunar Echo (2): Create an Ephemeral copy of a random spell played last turn. Full Moon: +70 Conduit. Lunar Steward: L1 10/10: Mooncycle: Apply +1 Attack and +1 Health to friendly units. L2 15/15: Mooncycle: Apply +2 Attack and +2 Health to friendly units. L3 20/20: Mooncycle: Apply +3 Attack and +3 Health to friendly units. | Witchweave | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Ekka |
| Heph | Railforged | alternate | 10/10 | 0 | 2 | Handy: L1 30/20: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 1 additional Equipment. L2 60/30: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 2 additional Equipment. L3 90/40: Trample. Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Can equip 3 additional Equipment. Weaponsmith: L1 15/15: Weaponcraft (2): Add a +5 Attack and +5 Health Crafted Equipment to your hand. Artificer: Apply +10 Attack and Armor 5 to the equipped friendly unit. L2 20/30: Weaponcraft II (2): Add a +10 Attack and +10 Health Crafted Equipment to your hand. Artificer: Apply +20 Attack and Armor 10 to the equipped friendly unit. L3 30/65: Weaponcraft III (2): Add a +20 Attack and +20 Health Crafted Equipment to your hand. Artificer: Apply +30 Attack and Armor 20 to the equipped friendly unit. Metalworker: L1 15/15: Summon: Add 2 Scrap Metal cards to your hand. End of Turn: Apply Refined 1 to Scrap Metal cards in hand. L2 25/25: Summon: Add 2 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. L3 40/40: Summon: Add 3 Scrap Metal cards to your hand. End of Turn: Apply Refined 2 to Scrap Metal cards in hand. Smelt yields are doubled on this floor. | Salvage | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Heph |
| Herzal | Railforged | default | 10/10 | 0 | 2 | Blacksmith: L1 30/15: Burst 2. Strike: Forge 1. Equipped: Gain Burst 1. L2 40/20: Burst 3. Strike: Forge 2. Equipped: Gain Burst 2. L3 50/25: Burst 5. Strike: Forge 3. Equipped: Gain Burst 2. Pyresmith: L1 20/20: Pyrespeak (6): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +5 Attack and 3. L2 40/40: Pyrespeak II (4): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +10 Attack and 5. L3 60/60: Pyrespeak III (2): Add a 0 Ember Pyreshot to your hand with Consume. Celebrate: Your Pyre permanently gains +20 Attack and 10. Enduring Steel: L1 15/20: Forge Points on all floors instead grant +1 Attack and Armor 1 permanently. L2 25/40: Forge Points on all floors instead grant +1 Attack and Armor 2 permanently. L3 35/60: Forge Points on all floors instead grant +2 Attack and Armor 3 permanently. | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Herzal |
| Hornbreaker Prince | Hellhorned | default | 6/6 | 0 | 2 | Brawler: L1 6/6: Armor 10. Multistrike 1. L2 6/6: Armor 15. Multistrike 2. L3 6/6: Armor 20. Multistrike 4. Reaper: L1 30/6: Slay: +15 Attack. Culling (6): Attack immediately. L2 60/12: Slay: +25 Attack. Culling II (3): Attack immediately. L3 120/24: Slay: +50 Attack. Culling III (1): Attack immediately. Wrathful: L1 25/25: Slay: Gain Armor 10. Revenge: Gain Rage 4. L2 35/50: Slay: Gain Armor 15. Revenge: Gain Rage 5. L3 45/75: Slay: Gain Armor 25. Revenge: Gain Rage 6. | Torch | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Hornbreaker Prince |
| Lady Gilda | Pyreborne | alternate | 10/20 | 0 | 3 | Gildmother: L1 35/60: Trample. Summon: Summon a Gilded Egg. L2 60/90: Trample. Summon: Summon a Gildeder Egg. L3 100/150: Trample. Summon: Summon a Gildedest Egg. Bloat Matron: L1 10/45: Harvest: Apply Pyregel 2 to enemy units. Whelp units cost -1 Ember on this floor. L2 15/70: Harvest: Apply Pyregel 4 to enemy units. Whelp units cost -1 Ember on this floor. L3 15/100: Harvest: Apply Pyregel 6 to enemy units. Whelp units cost -1 Ember on this floor. Lady Avarice: L1 30/30: Enchant: Grant Avarice 5. L2 30/60: Enchant: Grant Avarice 5. +10 Attack per 100 Gold you started the turn with. L3 30/90: Enchant: Grant Avarice 10. +20 Attack per 100 Gold you started the turn with. | Bloated Whelp | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Lady Gilda |
| Lord Fenix | Pyreborne | default | 15/20 | 0 | 3 | Overlord: L1 20/25: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Slay: +1 Attack permanently. L2 30/35: Fenix Fire II (3): Explosive. Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Slay: +1 Attack permanently. L3 40/45: Fenix Fire III (3): Explosive. Deal damage equal to 2x this unit's attack. Apply Pyregel 4 to enemy units. Slay: +2 Attack permanently. Golden Crown: L1 15/30: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 1. L2 20/45: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 1 and 15 Gold. L3 30/80: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. Conjure: Gain 2 and 25 Gold. Pyremaniac: L1 20/30: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +1 stacks. L2 30/40: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +2 stacks. L3 40/60: Fenix Fire (3): Deal damage equal to this unit's attack. Apply Pyregel 4 to enemy units. When a unit gains Pyregel, it gains +4 stacks. | Firestarter | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Lord Fenix |
| Madame Lionsmane | Underlegion | alternate | 5/10 | 0 | 2 | Everbloom: L1 5/10: Incant: Spawn 1. L2 10/15: Incant: Spawn 1. Etch: Spawn 2. L3 20/20: Incant: Spawn 1. Etch: Spawn 4. Maneater: L1 25/10: Maneating (1): Apply Sap 2 and Decay 5 to a unit. L2 45/15: Maneating II (1): Apply Sap 3, Decay 10, and Mute 1 to a unit. L3 65/20: Maneating III (1): Apply Sap 4, Decay 15, and Mute 2 to a unit. Sporesinger: L1 8/16: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +2 stacks. L2 12/24: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +3 stacks. L3 20/40: Action: Apply Decay 1 to enemy units. When a unit gains Decay, it gains +5 stacks. | Sporetouch | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Madame Lionsmane |
| Rector Flicker | Melting Remnant | alternate | 10/10 | 0 | 2 | Burn Bright: L1 50/50: Burnout 3. L2 100/100: Burnout 3. L3 200/200: Burnout 3. Accumulator: L1 10/15: Harvest: +1/+5. L2 15/25: Harvest: +2/+10. L3 30/50: Harvest: +4/+20. Dark Calling: L1 15/15: Cryptcall (1): Reform 2 random units and apply an additional +10 Attack. L2 30/30: Cryptcall II (1): Reform 2 random units and apply an additional +15 Attack. L3 50/50: Cryptcall III (1): Reform 2 random units and apply an additional +25 Attack. | Dreg | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Rector Flicker |
| Shardtail Queen | Hellhorned | alternate | 10/10 | 0 | 2 | Imp Parade: L1 30/15: Resolve: Add a Queen's Impling to your hand. Imp units cost -1 Ember on this floor. L2 60/20: Resolve: Add a Fledgling Imp to your hand. Imp units cost -1 Ember on this floor. L3 120/25: Resolve: Add a Fledgling Imp and a Welder Helper to your hand. Imp units cost -1 Ember on this floor. Royalty: L1 10/15: Rally: +10 Attack. L2 15/30: Rally: +15 Attack. L3 25/60: Rally: +25 Attack. Imperialist: L1 10/20: Imp Toss (1): Kill all Imp units. Deal 20 damage per Imp to enemy units. L2 20/40: Imp Toss (1): Kill all Imp units. Deal 40 damage per Imp to enemy units. L3 50/80: Imp Toss (1): Kill all Imp units. Deal 60 damage per Imp to enemy units. | Queen's Impling | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Shardtail Queen |
| Solgard the Martyr | Stygian Guard | alternate | 0/5 | 0 | 2 | Direchannel: L1 0/10: Incant: Gain Shard 1. Action: Deal 4 damage per Shard to the front enemy unit. L2 0/20: Incant: Gain Shard 1. Action: Deal 8 damage per Shard to the front enemy unit. L3 0/40: Incant: Gain Shard 1. Action: Deal 16 damage per Shard to the front enemy unit. Coldchannel: L1 0/25: Incant: Gain Shard 1. Revenge: Apply Frostbite 1 per Shard to enemy units. L2 0/50: Incant: Gain Shard 1. Revenge: Apply Frostbite 1 per Shard to enemy units. L3 0/70: Incant: Gain Shard 1. Revenge: Apply Frostbite 2 per Shard to enemy units. Titanchannel: L1 0/5: Stasis. Incant: Gain Shard 1. Resurgence (99): Remove Stasis and gain +8 Attack and +8 Health per Shard. Removes ability on use. L2 0/5: Stasis. Incant: Gain Shard 1. Resurgence II (99): Remove Stasis and gain +12 Attack and +12 Health per Shard. Removes ability on use. L3 0/5: Stasis. Incant: Gain Shard 1. Resurgence III (99): Remove Stasis and gain +15 Attack and +15 Health per Shard. Removes ability on use. | Forgone Power | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Solgard the Martyr |
| Spine Chief | Wurmkin | default | 5/20 | 0 | 3 | The Decayer: L1 20/50: Inspire: Apply Reap 2 to enemy units. L2 30/90: Inspire: Apply Reap 3 to enemy units. L3 40/120: Inspire: Apply Reap 4 to enemy units. The Corruptor: L1 10/40: Friendly units have +5 Attack per Echo. L2 10/70: Friendly units have +10 Attack per Echo. L3 10/110: Friendly units have +15 Attack per Echo. The Infector: L1 25/45: Strike: Gain 1. L2 25/80: Multistrike 1. Strike: Gain 1. L3 25/110: Multistrike 3. Strike: Gain 1. | Fracture | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Spine Chief |
| Talos | Banished | alternate | 4/6 | 0 | 2 | Battle Cleric: L1 15/20: Flight (2): Move to a targeted location on any floor. Resolve: Apply Valor 2 to friendly units. L2 20/30: Flight (2): Move to a targeted location on any floor. {Resolve: Apply Valor 4 to friendly units. |a3stats=25/50 |a3abilities=Flight (2): Move to a targeted location on any floor. {Resolve: Apply Valor 6 to friendly units. |b=Celestial Radiance |b1stats=15/20 |b1abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 1 to enemy units. |b2stats=25/35 |b2abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 2 to enemy units. |b3stats=40/60 |b3abilities=Flight (2): Move to a targeted location on any floor. Shift: Apply Melee Weakness 3 to enemy units. |c=Enchantress |c1stats=6/12 |c1abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +2 Attack and +6 Health to friendly units on all floors permanently. |c2stats=8/16 |c2abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +4 Attack and +10 Health to friendly units on all floors permanently. |c3stats=14/26 |c3abilities=Flight (2): Move to a targeted location on any floor. Celebrate: Apply +10 Attack and +20 Health to friendly units on all floors permanently. | Inspire (spell)|Inspire | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Talos |
| Tethys Titansbane | Stygian Guard | default | 5/3 | 0 | 1 | Chillwind: L1 15/6: Strike: Apply Frostbite 15. L2 30/9: Strike: Apply Frostbite 25. L3 60/12: Strike: Apply Frostbite 50. Conduit: L1 10/5: Conduit 2. Damage spells cost -1 Ember on this floor. L2 20/7: Conduit 4. Damage spells cost -2 Ember on this floor. L3 40/9: Conduit 12. Damage spells cost -3 Ember on this floor. Handheld Totem: L1 10/10: Sweep. Strike: Apply Spell Weakness 1. Runespeak (3): Draw a damage spell and apply +5 Magic Power. L2 20/12: Sweep. Strike: Apply Spell Weakness 2. Runespeak II (3): Draw a damage spell and apply +10 Magic Power. L3 30/15: Sweep. Strike: Apply Spell Weakness 3. Runespeak III (3): Draw a damage spell and apply +20 Magic Power. | Frozen Lance | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Tethys Titansbane |
| The Sentient | Awoken | alternate | 0/10 | 0 | 2 | Explosive: L1 0/30: Rejuvenate: Deal 30 damage to front enemy unit. L2 0/60: Rejuvenate: Deal 60 damage to front enemy unit. L3 0/120: Rejuvenate: Deal 120 damage to front enemy unit. Cultivating: L1 0/40: Revenge: Cultivate 2. Draw +1 each turn. L2 0/80: Revenge: Cultivate 3. Draw +1 each turn. L3 0/160: Revenge: Cultivate 4. Draw +1 each turn. Bristling: L1 0/40: Spikes 15. L2 0/80: Spikes 25. L3 0/150: Spikes 50. | Restore | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — The Sentient |
| Zariel | Punished | alternate | — | — | — | — | 1 source · wiki | Monster Train 2 Wiki (Miraheze) — Punished |
26 rows from the public wiki transcription checked 2026-11-09. A dash means no value was documented in the cited source. Search, filter by column, or select a heading to sort; the full table remains readable with scripts off.
Preview scope, checked 9 November 2026: this roster includes the announced Punished clan and its champions alongside the released patch 2.2.1 roster. The Punished is scheduled for 10 November; its entries are preview information rather than an already released unlock.
This table has 26 champions rows. I copied the name and the short effect from the public wiki and I did not invent stats to fill a blank cell. A row with one filed source stays marked that way.
Use the name search and column filters to find a champions entry. Each row keeps its source count and a link to the public reference. A dash means the source did not supply a value; it is not a zero.


FAQ
How many champions are listed?
26, matching the transcription checked on 9 November 2026.
Sources
- Monster Train 2 Wiki (Miraheze) — checked 2026-11-09
- Steam — Monster Train 2 — checked 2026-11-09
- Shiny Shoe — The Punished announcement and champion preview — checked 2026-11-09
Related: Monster Train 2 hub · how facts are checked